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Is 5e "Easy Mode?"
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<blockquote data-quote="Garthanos" data-source="post: 7957056" data-attributes="member: 82504"><p>Its kind of a benefit of Sentinel that skyrockets with a boom if they can do per turn opportunity attacks its a synergy effect that isnt immediately obvious </p><p>and you didnt notice it immediately either I think flippant oh just do it</p><p>what can it hurt is kind of chaos theory of game design. </p><p>We know this is going to make melee types more potent in some way... should they turn a fear spell into a fireball or worse well I kind of like that but I definitely did not realize that could happen when i first conceived the idea. and yeh the polearm makes it a bit worse by increasing the number of enemies you may get in reach and the like.</p><p></p><p>I do not think sticking these rule stuff into place happens without potentially huge ramifications when the game was designed with certain assumptions and DMG simplistic variant rules look like YOLO.</p><p></p><p></p><p>Ones which start next to my Polearm master can move 5 feet without getting out of reach I think LOL.</p><p></p><p></p><p></p><p>While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move.<strong> If the creature ends its turn in a location where it doesn’t have line of sight to you</strong>, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.</p><p></p><p>Only looks like it gets a wisdom save out of sight... not on its turn.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7957056, member: 82504"] Its kind of a benefit of Sentinel that skyrockets with a boom if they can do per turn opportunity attacks its a synergy effect that isnt immediately obvious and you didnt notice it immediately either I think flippant oh just do it what can it hurt is kind of chaos theory of game design. We know this is going to make melee types more potent in some way... should they turn a fear spell into a fireball or worse well I kind of like that but I definitely did not realize that could happen when i first conceived the idea. and yeh the polearm makes it a bit worse by increasing the number of enemies you may get in reach and the like. I do not think sticking these rule stuff into place happens without potentially huge ramifications when the game was designed with certain assumptions and DMG simplistic variant rules look like YOLO. Ones which start next to my Polearm master can move 5 feet without getting out of reach I think LOL. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move.[B] If the creature ends its turn in a location where it doesn’t have line of sight to you[/B], the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. Only looks like it gets a wisdom save out of sight... not on its turn. [/QUOTE]
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