Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7957123" data-attributes="member: 29398"><p><em>Why are they doing it?</em> Because someone asked them to, or because on their own they decided it was worth doing.</p><p></p><p><em>What happens if they fail?</em> They fail, which may - but doesn't have to - have consequences down the road.</p><p></p><p><em>How long do they have?</em> As long as it takes. Maybe they don't even go straight to the McGuffin mission but instead detour on the way to the old ruined tower they've been meaning to check out for ages, and put the McGuffin job aside for later.</p><p></p><p>Personally, I usually prefer type 1.</p><p></p><p>That way, I-as-player and I-as-PC have time to - with the party - gather whatever information we can before leaving, use this information to recruit NPC adventurers to fill any obvious gaps in our lineup, then once in site fully explore whatever it is we're doing and-or wherever it is we're at, take time to thoroughly search the place and make sure we didn't miss anything, and then come back to town, take our time over training and treasury division, and enjoy some downtime.</p><p></p><p>Were I fed a constant diet of type 2 adventures, sooner or later I'd end up saying "Screw it. This time the world can fall apart, either that or someone else can do this mission. I think we should go back to that last place - we were so rushed that I'm 99% sure we missed half of it."</p><p></p><p>It can be impactful once in a while, and thus is useful to do once in a while. But not all the time.</p><p></p><p>Quite right - time limits are an overused means of generating tension in movies and TV too.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7957123, member: 29398"] [I]Why are they doing it?[/I] Because someone asked them to, or because on their own they decided it was worth doing. [I]What happens if they fail?[/I] They fail, which may - but doesn't have to - have consequences down the road. [I]How long do they have?[/I] As long as it takes. Maybe they don't even go straight to the McGuffin mission but instead detour on the way to the old ruined tower they've been meaning to check out for ages, and put the McGuffin job aside for later. Personally, I usually prefer type 1. That way, I-as-player and I-as-PC have time to - with the party - gather whatever information we can before leaving, use this information to recruit NPC adventurers to fill any obvious gaps in our lineup, then once in site fully explore whatever it is we're doing and-or wherever it is we're at, take time to thoroughly search the place and make sure we didn't miss anything, and then come back to town, take our time over training and treasury division, and enjoy some downtime. Were I fed a constant diet of type 2 adventures, sooner or later I'd end up saying "Screw it. This time the world can fall apart, either that or someone else can do this mission. I think we should go back to that last place - we were so rushed that I'm 99% sure we missed half of it." It can be impactful once in a while, and thus is useful to do once in a while. But not all the time. Quite right - time limits are an overused means of generating tension in movies and TV too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e "Easy Mode?"
Top