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Is 5e "Easy Mode?"
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<blockquote data-quote="Chaosmancer" data-source="post: 7957401" data-attributes="member: 6801228"><p>Then add the other bricks. </p><p></p><p>You have rules for flanking</p><p>You have rules for attacks of opportunity</p><p>You have rules for movement</p><p>You have rules for disengage which counters attacks of opportunity</p><p>You have rules for facing. </p><p></p><p>There is a structure here. If there is part of the structure that is not doing what you want, then start changing the structure. But, you can't look at one part that does exactly what they designed it to do and complain that nothing else exists. The other parts are there, if you want them to be more, make them more. </p><p></p><p>It sounds like your real issue is with movement and attacks of opportunity, so change those rules. Sure, it will have ripple effects, but then you just have to deal with those ripples. </p><p></p><p>Flanking does exactly what they designed it to do, give advantage to melee fighters who surround an enemy. If you want it to do something else, you need to redesign it.</p><p></p><p></p><p></p><p>You know what though? I agree with you. </p><p></p><p>The game is not as modular as I expected it to be when they announced that design goal. I wish it was more modular. </p><p></p><p>If you want to complain that the rules aren't more modular, then complain about that. I'll agree with that, could have been more modular. But, you are complaining the rules aren't doing what they were designed to do, which I disagree with. They are doing exactly what they were designed to do, even if you think they could have done more or could have done it differently.</p><p></p><p></p><p></p><p>Yes, flanking in older editions was a bonus and it was also part of a larger ruleset about moving and positioning. </p><p></p><p>And it is the exact same in 5e. It is a bonus and is part of a larger ruleset dealing with movement and positioning. </p><p></p><p>But flanking alone in 3.5 or 4e didn't do anything except make it easier to hit the enemy. It was part of a larger ruleset, but those other rules were the other parts. So, flanking in this edition makes it easier to hit an enemy. If you want more, look to the other parts of the rule set.</p><p></p><p></p><p></p><p></p><p>They can't do everything man. Some of these effects you have to figure out on your own.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7957401, member: 6801228"] Then add the other bricks. You have rules for flanking You have rules for attacks of opportunity You have rules for movement You have rules for disengage which counters attacks of opportunity You have rules for facing. There is a structure here. If there is part of the structure that is not doing what you want, then start changing the structure. But, you can't look at one part that does exactly what they designed it to do and complain that nothing else exists. The other parts are there, if you want them to be more, make them more. It sounds like your real issue is with movement and attacks of opportunity, so change those rules. Sure, it will have ripple effects, but then you just have to deal with those ripples. Flanking does exactly what they designed it to do, give advantage to melee fighters who surround an enemy. If you want it to do something else, you need to redesign it. You know what though? I agree with you. The game is not as modular as I expected it to be when they announced that design goal. I wish it was more modular. If you want to complain that the rules aren't more modular, then complain about that. I'll agree with that, could have been more modular. But, you are complaining the rules aren't doing what they were designed to do, which I disagree with. They are doing exactly what they were designed to do, even if you think they could have done more or could have done it differently. Yes, flanking in older editions was a bonus and it was also part of a larger ruleset about moving and positioning. And it is the exact same in 5e. It is a bonus and is part of a larger ruleset dealing with movement and positioning. But flanking alone in 3.5 or 4e didn't do anything except make it easier to hit the enemy. It was part of a larger ruleset, but those other rules were the other parts. So, flanking in this edition makes it easier to hit an enemy. If you want more, look to the other parts of the rule set. They can't do everything man. Some of these effects you have to figure out on your own. [/QUOTE]
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