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Is 5e "Easy Mode?"
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<blockquote data-quote="tetrasodium" data-source="post: 7957497" data-attributes="member: 93670"><p>The fact that it is only a dc10 check with 10.5 being average for a d20 is incredibly relevant & shows that making a dc10 check is trivial as you felt was oh so important when you talked at length about Alice's chance to make a dc15 efensive casting check. The point is that it's an easy check.</p><p></p><p>Your confusion over the absorption shield built into 5e indicates a poor understanding of 5e's rules. If you are legitimately confused rather than putting on an act</p><p>[spoiler='"This should help']</p><p></p><p></p><p>[ATTACH=full]120525[/ATTACH]</p><p>I was under the impression that you have <em>some</em> experience with 5e, perhaps I was mistaken,</p><p>[/spoiler]</p><p>The idea of just putting hurdlesonto the battlefield to make up for the fact that wotc screwed the pooch and provided tactical rules that are anything but on dmg251/252 after neglecting to include them in the phb ignores the fact that such things are far less reactive & require significantly more effort on the part of a gm to make up for that dropped ball. Auras are not a solution to the lack of AoOs or tactical combat. A damage aura makes attacking something in melee painful & unless very powerful has very little impact on someone looking to walk or dash past the offesive line in football terms. That you would suggest thetrog aura in this situation seems to indicate that you have no idea what it does</p><p>[spoiler="trog aura"]</p><p>[ATTACH=full]120522[/ATTACH]</p><p>[ATTACH=full]120523[/ATTACH]</p><p>[/spoiler]</p><p>That literally has zero effect after one round, gives a very good chance of simply ignoring it the rest of the fight, & is nowhere near being able to provide the sort of threat that goes with AoOs with tactical combat present in older versions.</p><p></p><p>Players in 5e do not need to be careful of provoking AoOs while moving around the battlefield because they changed to <strong>A </strong>ranged attacks while threatened by melee rather than a wide array of skills abilities and actions & <strong>B </strong>retreat from an opponent without disengaging rather than move from one threatened square without taking a 5 foot step/shifting to allow the use of your full movement. "Someone <em>could</em> be careful about it" is not the same as "There are mechanical reasons why it is important to be careful about them"</p><p></p><p>It doesn't matter if what you did is tactically sound or not in regards to the fact that 5e didn't bother to include tools for the gm to invoke those sort of emotional moments during combat without excessive effort, railroading, and/or homebrew on the GM's part. when talking about changing how standard action spells worked in 3.5 to work like 1 round action spells worked being a possible change that one could make... the fact that conjure elemental takes minute (<em>TEN </em>rounds) irrelevant because the amount of work needed to apply such a thing as broadly as discussed would require absurd amounts of system rework. The fact that the spell takes one minute to cast was never in question</p><p></p><p>The focus on AoOs is important because they were part of a collection of rules that worked together as a system to form tactical combat & wotc ignored the role they played within that larger system in the name of simplification in 5e. You can't simply add them back in as a trivial change because that system needs to touch & interacts with too many other parts of the game itself in order to function as a whole</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7957497, member: 93670"] The fact that it is only a dc10 check with 10.5 being average for a d20 is incredibly relevant & shows that making a dc10 check is trivial as you felt was oh so important when you talked at length about Alice's chance to make a dc15 efensive casting check. The point is that it's an easy check. Your confusion over the absorption shield built into 5e indicates a poor understanding of 5e's rules. If you are legitimately confused rather than putting on an act [spoiler='"This should help'] [ATTACH type="full"]120525[/ATTACH] I was under the impression that you have [I]some[/I] experience with 5e, perhaps I was mistaken, [/spoiler] The idea of just putting hurdlesonto the battlefield to make up for the fact that wotc screwed the pooch and provided tactical rules that are anything but on dmg251/252 after neglecting to include them in the phb ignores the fact that such things are far less reactive & require significantly more effort on the part of a gm to make up for that dropped ball. Auras are not a solution to the lack of AoOs or tactical combat. A damage aura makes attacking something in melee painful & unless very powerful has very little impact on someone looking to walk or dash past the offesive line in football terms. That you would suggest thetrog aura in this situation seems to indicate that you have no idea what it does [spoiler="trog aura"] [ATTACH type="full" alt="1586121505466.png"]120522[/ATTACH] [ATTACH type="full" alt="1586121553124.png"]120523[/ATTACH] [/spoiler] That literally has zero effect after one round, gives a very good chance of simply ignoring it the rest of the fight, & is nowhere near being able to provide the sort of threat that goes with AoOs with tactical combat present in older versions. Players in 5e do not need to be careful of provoking AoOs while moving around the battlefield because they changed to [B]A [/B]ranged attacks while threatened by melee rather than a wide array of skills abilities and actions & [B]B [/B]retreat from an opponent without disengaging rather than move from one threatened square without taking a 5 foot step/shifting to allow the use of your full movement. "Someone [I]could[/I] be careful about it" is not the same as "There are mechanical reasons why it is important to be careful about them" It doesn't matter if what you did is tactically sound or not in regards to the fact that 5e didn't bother to include tools for the gm to invoke those sort of emotional moments during combat without excessive effort, railroading, and/or homebrew on the GM's part. when talking about changing how standard action spells worked in 3.5 to work like 1 round action spells worked being a possible change that one could make... the fact that conjure elemental takes minute ([I]TEN [/I]rounds) irrelevant because the amount of work needed to apply such a thing as broadly as discussed would require absurd amounts of system rework. The fact that the spell takes one minute to cast was never in question The focus on AoOs is important because they were part of a collection of rules that worked together as a system to form tactical combat & wotc ignored the role they played within that larger system in the name of simplification in 5e. You can't simply add them back in as a trivial change because that system needs to touch & interacts with too many other parts of the game itself in order to function as a whole [/QUOTE]
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