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Community
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Is 5e going to be a fantasy heartbreaker?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5795496" data-attributes="member: 54877"><p>The key aspect of a fantasy heartbreaker is that it have a few design gems buried in the accumulated cruft of D&D and its various imitators. There are thus two things that make 5E unlikely to qualify:</p><p> </p><p>1. I sincerely doubt that any design gems from this team will be unconsciously done, or even given less weight than they deserve. If the new design elements are prominent, can't be a fantasy heartbreaker.</p><p> </p><p>2. A great deal of that accumulated cruft in a new edition of D&D is <strong>supposed</strong> to be there. It isn't having the cruft that is a problem for D&D, so much as picking out the better parts of it and/or the parts that can be adapted to the new design and/or doing the best they can with things that don't exactly fit, but gotta exist in an edition of D&D. (If dragons and orcs don't work in your D&D design, your design is fatally flawed. If you need to do a bit of fancy footwork to make illithid liches work out with an otherwise good design, fine.)</p><p> </p><p>On the quoted paragraph, Edwards is simply wrong or being overly pedantic about the raw text of D&D. I suppose from his vantage, it is "drift" to slow down XP gain, and starting at somewhere other than 1st level, but that is one set of many tweaks that qualify more as campaign adjustments than outright house rules, in order to stay in particular band. It's so obvious that many people figured it out all by themselves, pre-internet. That is, his description of what D&D "supports" is overly narrow for Basic through 4E. So I'm fairly certain it will be at least as overly narrow for 5E.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5795496, member: 54877"] The key aspect of a fantasy heartbreaker is that it have a few design gems buried in the accumulated cruft of D&D and its various imitators. There are thus two things that make 5E unlikely to qualify: 1. I sincerely doubt that any design gems from this team will be unconsciously done, or even given less weight than they deserve. If the new design elements are prominent, can't be a fantasy heartbreaker. 2. A great deal of that accumulated cruft in a new edition of D&D is [B]supposed[/B] to be there. It isn't having the cruft that is a problem for D&D, so much as picking out the better parts of it and/or the parts that can be adapted to the new design and/or doing the best they can with things that don't exactly fit, but gotta exist in an edition of D&D. (If dragons and orcs don't work in your D&D design, your design is fatally flawed. If you need to do a bit of fancy footwork to make illithid liches work out with an otherwise good design, fine.) On the quoted paragraph, Edwards is simply wrong or being overly pedantic about the raw text of D&D. I suppose from his vantage, it is "drift" to slow down XP gain, and starting at somewhere other than 1st level, but that is one set of many tweaks that qualify more as campaign adjustments than outright house rules, in order to stay in particular band. It's so obvious that many people figured it out all by themselves, pre-internet. That is, his description of what D&D "supports" is overly narrow for Basic through 4E. So I'm fairly certain it will be at least as overly narrow for 5E. [/QUOTE]
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