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Is 5e Heroic, or SUPER-heroic?
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<blockquote data-quote="Doug McCrae" data-source="post: 8072291" data-attributes="member: 21169"><p>Both superheroes and D&D characters often rely on magical (in the broad sense) equipment that may not always be present. </p><p></p><p>In D&D the main limitation on the use of inherent powers is periodicity. They generally recover after a short or long rest. Spells also usually require incantations and gestures.</p><p></p><p>Limitations on powers in superhero are very diverse. Superman's powers don't work in the presence of kryptonite, red sun radiation or Kryptonian gravity. They are ineffective vs magic. Green Lantern's ring is ineffective vs the colour yellow. He also has a periodicity limitation - his ring needs to be recharged every 24 hours. The Martian Manhunter is vulnerable to fire. Wonder Woman cannot use her strength when she is bound. Bruce Banner cannot easily control his transformation into the Hulk. Cyclops cannot turn off his eye beams without special equipment. Spider-man's foes frequently found ways to negate his spider-sense.</p><p></p><p>Superheroes often have physical disadvantages that D&D characters lack or could easily cure - Daredevil's blindness, Professor X's inability to walk, Tony Stark's heart condition. Donald Blake (Thor's alter ego) was lame in the original comics. Aquaman had to be in contact with water every hour or he would die.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 8072291, member: 21169"] Both superheroes and D&D characters often rely on magical (in the broad sense) equipment that may not always be present. In D&D the main limitation on the use of inherent powers is periodicity. They generally recover after a short or long rest. Spells also usually require incantations and gestures. Limitations on powers in superhero are very diverse. Superman's powers don't work in the presence of kryptonite, red sun radiation or Kryptonian gravity. They are ineffective vs magic. Green Lantern's ring is ineffective vs the colour yellow. He also has a periodicity limitation - his ring needs to be recharged every 24 hours. The Martian Manhunter is vulnerable to fire. Wonder Woman cannot use her strength when she is bound. Bruce Banner cannot easily control his transformation into the Hulk. Cyclops cannot turn off his eye beams without special equipment. Spider-man's foes frequently found ways to negate his spider-sense. Superheroes often have physical disadvantages that D&D characters lack or could easily cure - Daredevil's blindness, Professor X's inability to walk, Tony Stark's heart condition. Donald Blake (Thor's alter ego) was lame in the original comics. Aquaman had to be in contact with water every hour or he would die. [/QUOTE]
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