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Is 5e Heroic, or SUPER-heroic?
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<blockquote data-quote="Scott Christian" data-source="post: 8074793" data-attributes="member: 6901101"><p>His evidence is anecdotal. But we can surmise most groups do not have four or five encounters each day. Here is why we can draw that conclusion:</p><ul> <li data-xf-list-type="ul">There is no game at a convention that runs a "long adventuring day" outside of the "contest games" that are meant to be deadly (so right there, a percentage of the games played are not using long days)</li> <li data-xf-list-type="ul">The average game is four hours (see Roll20 data). It is impossible to finish four or five encounters in that time frame. How many finish two encounters in that time? Take that and ask how many DM's end one session in the middle of the day? How many finish two sessions in the middle of the day? The answer is logically, fewer rather than more. Why? Because humans like closure. It settles nicely with people.</li> <li data-xf-list-type="ul">At higher levels (heck, even at level 5 or 6, wizard's can cast Leomund's Tiny Hut or Mordekainen's Mansion and get a long rest in relatively safety. Unless of course you don't allow those spells. Which, if you do not, would make you a minority in the DM world. Thus, supporting Garthanos's premise.</li> </ul><p></p><p>There is nothing wrong with being in the minority. There is nothing wrong with your style of game play. It is just that most groups do not play that way. I realize there are a bunch of people that love to think everything is counter-intuitive and that the obvious perception or obvious look at the numbers is wrong. But, common sense from a time, observation, and ruleset look at the long adventuring day being a rarity rather than a common event.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8074793, member: 6901101"] His evidence is anecdotal. But we can surmise most groups do not have four or five encounters each day. Here is why we can draw that conclusion: [LIST] [*]There is no game at a convention that runs a "long adventuring day" outside of the "contest games" that are meant to be deadly (so right there, a percentage of the games played are not using long days) [*]The average game is four hours (see Roll20 data). It is impossible to finish four or five encounters in that time frame. How many finish two encounters in that time? Take that and ask how many DM's end one session in the middle of the day? How many finish two sessions in the middle of the day? The answer is logically, fewer rather than more. Why? Because humans like closure. It settles nicely with people. [*]At higher levels (heck, even at level 5 or 6, wizard's can cast Leomund's Tiny Hut or Mordekainen's Mansion and get a long rest in relatively safety. Unless of course you don't allow those spells. Which, if you do not, would make you a minority in the DM world. Thus, supporting Garthanos's premise. [/LIST] There is nothing wrong with being in the minority. There is nothing wrong with your style of game play. It is just that most groups do not play that way. I realize there are a bunch of people that love to think everything is counter-intuitive and that the obvious perception or obvious look at the numbers is wrong. But, common sense from a time, observation, and ruleset look at the long adventuring day being a rarity rather than a common event. [/QUOTE]
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