Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e Heroic, or SUPER-heroic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 8075749" data-attributes="member: 6901101"><p>I'm not sure if we're reading each other's posts with intended tone. Maybe that is why it is difficult to see each other's viewpoints. I will rephrase my post. Maybe that will help. Session length has nothing to do with the adventuring day. Correct. <em>Most groups</em> (please notice, I am not talking about mine.) choose to combine session length with the adventuring day. </p><p></p><p>Please note the original point I was trying to prove with my words. That most groups do not have long adventuring days. They have one, two, sometimes three encounters and then they rest. That was the point I was making. I was countering the point that just as many groups have a long adventuring day (4-5 encounters plus exploration) as a short adventuring day (1-2 encounters with exploration). </p><p></p><p>This has nothing to do with my groups. It has to do with me explaining long adventuring days are rarer than short adventuring days.</p><p></p><p></p><p></p><p>You are correct, in time sensitive dungeons or areas, those spells only provide a safe long rest, but it might also mean that the PC's don't "win." But, again, I would argue that time sensitivity is not the norm for a lot of groups. And that would push my original point - long adventuring days are rarer than short adventuring days. </p><p></p><p>The reason those spells are important is because it does precisely allow PC's to long rest - even in dangerous areas. There are more than those two spells: the ranger's ability to hide tracks, the ability to fly somewhere orcs and goblins can't reach then lower a rope, the charlatan background and their ability to disguise themselves (rent a room and hide from the guards), etc. My point is the abilities of the PC's as the rules are written encourages them to be creative and use long rests when <em>they feel the need</em>. <strong><u>Most</u></strong> DM's go along with this, not the other way around. </p><p></p><p>That again supports my claim that even the ruleset, when the abilities and powers of the PC's are included, lends itself to shorter adventuring days. </p><p></p><p>Last point, I am not saying it is wrong, better, etc. I am supporting the fact that shorter adventuring days are more common than long ones. Thanks for listening.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8075749, member: 6901101"] I'm not sure if we're reading each other's posts with intended tone. Maybe that is why it is difficult to see each other's viewpoints. I will rephrase my post. Maybe that will help. Session length has nothing to do with the adventuring day. Correct. [I]Most groups[/I] (please notice, I am not talking about mine.) choose to combine session length with the adventuring day. Please note the original point I was trying to prove with my words. That most groups do not have long adventuring days. They have one, two, sometimes three encounters and then they rest. That was the point I was making. I was countering the point that just as many groups have a long adventuring day (4-5 encounters plus exploration) as a short adventuring day (1-2 encounters with exploration). This has nothing to do with my groups. It has to do with me explaining long adventuring days are rarer than short adventuring days. You are correct, in time sensitive dungeons or areas, those spells only provide a safe long rest, but it might also mean that the PC's don't "win." But, again, I would argue that time sensitivity is not the norm for a lot of groups. And that would push my original point - long adventuring days are rarer than short adventuring days. The reason those spells are important is because it does precisely allow PC's to long rest - even in dangerous areas. There are more than those two spells: the ranger's ability to hide tracks, the ability to fly somewhere orcs and goblins can't reach then lower a rope, the charlatan background and their ability to disguise themselves (rent a room and hide from the guards), etc. My point is the abilities of the PC's as the rules are written encourages them to be creative and use long rests when [I]they feel the need[/I]. [B][U]Most[/U][/B] DM's go along with this, not the other way around. That again supports my claim that even the ruleset, when the abilities and powers of the PC's are included, lends itself to shorter adventuring days. Last point, I am not saying it is wrong, better, etc. I am supporting the fact that shorter adventuring days are more common than long ones. Thanks for listening. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e Heroic, or SUPER-heroic?
Top