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Is 5e Heroic, or SUPER-heroic?
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<blockquote data-quote="Oofta" data-source="post: 8077536" data-attributes="member: 6801845"><p>So other games have rules. But do they have rules for my halfling dog jockey? Because if they don't they will be horribly incomplete. Risk has rules for resolving global warfare, it can even be fun. Doesn't mean it would be a good fit for a game with the style of D&D.</p><p></p><p>Every game has to have a focus, a goal, a style of play. If those other games have such fantastic rules, adapt them to your game. Can't do that? Maybe there's a reason. If there were a demand for what you want, if the potential sales could be justify cost of development then it would be added. In the TSR days where the cost/benefit analysis was frequently missing, they produced a lot of material that ended up losing money. </p><p></p><p>D&D is not aiming for the niche you want filled. Those games you mention? They have a fraction of the sales that D&D has. In any case, it's kind of pointless. Like the saying goes, if wishes were horses the streets would be full of horse poo and we'd have a horse over-population problem. Wait, that's not quite right. Let me try again: you may want those rules added to the books but there's not enough demand to justify development. Not enough people need or want that level of detail. It would be like going to a superhero movie and wanting it to also be a psychological thriller, a romance, a buddy comedy, a thought provoking intellectual film, a slasher movie, an arthouse movie, a noir detective story ... a movie can only be so many things. Same with a game.</p><p></p><p>But anyway keep wishing for those horse-poo filled streets. I'd rather have them focus on what they are good at, adding to and refining the core game.</p><p></p><p>P.S. I don't get much time to play a bunch of games. If there are specific rules or style of play those other games support, go into some detail. Heck, start a thread on what you would add to the game and discuss some specifics. I just get tired of people banging the drum of "the game doesn't do X" and then never giving any specifics on how X could be done.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8077536, member: 6801845"] So other games have rules. But do they have rules for my halfling dog jockey? Because if they don't they will be horribly incomplete. Risk has rules for resolving global warfare, it can even be fun. Doesn't mean it would be a good fit for a game with the style of D&D. Every game has to have a focus, a goal, a style of play. If those other games have such fantastic rules, adapt them to your game. Can't do that? Maybe there's a reason. If there were a demand for what you want, if the potential sales could be justify cost of development then it would be added. In the TSR days where the cost/benefit analysis was frequently missing, they produced a lot of material that ended up losing money. D&D is not aiming for the niche you want filled. Those games you mention? They have a fraction of the sales that D&D has. In any case, it's kind of pointless. Like the saying goes, if wishes were horses the streets would be full of horse poo and we'd have a horse over-population problem. Wait, that's not quite right. Let me try again: you may want those rules added to the books but there's not enough demand to justify development. Not enough people need or want that level of detail. It would be like going to a superhero movie and wanting it to also be a psychological thriller, a romance, a buddy comedy, a thought provoking intellectual film, a slasher movie, an arthouse movie, a noir detective story ... a movie can only be so many things. Same with a game. But anyway keep wishing for those horse-poo filled streets. I'd rather have them focus on what they are good at, adding to and refining the core game. P.S. I don't get much time to play a bunch of games. If there are specific rules or style of play those other games support, go into some detail. Heck, start a thread on what you would add to the game and discuss some specifics. I just get tired of people banging the drum of "the game doesn't do X" and then never giving any specifics on how X could be done. [/QUOTE]
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