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Is 5e really that different?
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<blockquote data-quote="Oofta" data-source="post: 8551959" data-attributes="member: 6801845"><p>Some people just like to vent? Nothing is perfect and it's impossible to please everyone. There will always be compromises in decisions. A lot of pushback seems to be from people that were big fans of 4E because even though 5E borrows some things from it, the majority of it was tossed aside for older styles and concepts.</p><p></p><p>Then you get the never-ending fights about what D&D <em>should </em>be because it doesn't include something that people want. People tend to believe that just because <em>they </em>want it and some of their friends at least seem to agree that there is widespread demand for something. Whether that's more technical rules, rules on how to run kingdoms or what a fighter should or should not be, different people have different desires.</p><p></p><p>In some ways I think this is an issue because 5E is more flexible than the previous couple of editions which attempted to be more and more prescriptive. That if only the designers could lock down a specific style, have rules that encompassed more aspects of the game that people would stop arguing. Except that doesn't work either because it just becomes a never-ending rabbit hole. </p><p></p><p>I think that decision, to have rulings over rules is a big part of why 5E is as popular as it is. But with flexibility comes a cost in lack of precision and not having concrete answers while not giving <em>enough</em> flexibility for some people. I still see people saying we were "promised" a modular system which, as far as I've ever seen, was just a one time comment by Mike Mearls when 5E was still very early in development. Point out all the optional rules that we now have, everything from feats to things introduced in Tasha's, does not count of course. But they expected something that simply wasn't (and probably turned out ot be incompatible with other goals) be delivered.</p><p></p><p>Last, but not least, it's an easy target. Want to get noticed on social media? Talk up how horrible something really popular is. You'll get plenty of eyeballs just from people who disagree along with people who have only heard of the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8551959, member: 6801845"] Some people just like to vent? Nothing is perfect and it's impossible to please everyone. There will always be compromises in decisions. A lot of pushback seems to be from people that were big fans of 4E because even though 5E borrows some things from it, the majority of it was tossed aside for older styles and concepts. Then you get the never-ending fights about what D&D [I]should [/I]be because it doesn't include something that people want. People tend to believe that just because [I]they [/I]want it and some of their friends at least seem to agree that there is widespread demand for something. Whether that's more technical rules, rules on how to run kingdoms or what a fighter should or should not be, different people have different desires. In some ways I think this is an issue because 5E is more flexible than the previous couple of editions which attempted to be more and more prescriptive. That if only the designers could lock down a specific style, have rules that encompassed more aspects of the game that people would stop arguing. Except that doesn't work either because it just becomes a never-ending rabbit hole. I think that decision, to have rulings over rules is a big part of why 5E is as popular as it is. But with flexibility comes a cost in lack of precision and not having concrete answers while not giving [I]enough[/I] flexibility for some people. I still see people saying we were "promised" a modular system which, as far as I've ever seen, was just a one time comment by Mike Mearls when 5E was still very early in development. Point out all the optional rules that we now have, everything from feats to things introduced in Tasha's, does not count of course. But they expected something that simply wasn't (and probably turned out ot be incompatible with other goals) be delivered. Last, but not least, it's an easy target. Want to get noticed on social media? Talk up how horrible something really popular is. You'll get plenty of eyeballs just from people who disagree along with people who have only heard of the game. [/QUOTE]
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