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Is 5e really that different?
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<blockquote data-quote="Shardstone" data-source="post: 8551983" data-attributes="member: 6807784"><p>I think the discourse around 5th Edition is made a lot muddier by people who both get too defensive or, on the other hand, too aggressive in the conversation. Some people legitimately will go out of their way to try and devalue your opinion and end the conversion on the defensive spectrum. Some on the aggressive spectrum either don't have the skill needed to give good critique or are so absorbed with their idea of TTRPG that they can't actually have a real conversation about it.</p><p></p><p>However, 5th Edition is a pretty good game. I don't enjoy it as much as I used too, and I find myself having to design a lot of things for it, but the most important thing is that it is stimulating to play. Getting levels, killing monsters, and interacting with weird, funny, scary, or moving NPCs taps some important areas in my brain, and I think in the consciousness of the global mainstream too.</p><p></p><p>While ultimately 5th Edition is a lot different from 4th, the differences are born from a return to 3.5 ideals mixed with a smattering of 4th and a smattering of AD&D and before. It is very easy to grok the basic ideas of the game, and for those willing to work through the half-dozen or so actual flaws, there probably won't be another game as good out there unless you have specific tastes (such as wanting a loooot more Thespian roleplay, and so playing something like Burning Wheel, Monsterhearts, etc).</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8551983, member: 6807784"] I think the discourse around 5th Edition is made a lot muddier by people who both get too defensive or, on the other hand, too aggressive in the conversation. Some people legitimately will go out of their way to try and devalue your opinion and end the conversion on the defensive spectrum. Some on the aggressive spectrum either don't have the skill needed to give good critique or are so absorbed with their idea of TTRPG that they can't actually have a real conversation about it. However, 5th Edition is a pretty good game. I don't enjoy it as much as I used too, and I find myself having to design a lot of things for it, but the most important thing is that it is stimulating to play. Getting levels, killing monsters, and interacting with weird, funny, scary, or moving NPCs taps some important areas in my brain, and I think in the consciousness of the global mainstream too. While ultimately 5th Edition is a lot different from 4th, the differences are born from a return to 3.5 ideals mixed with a smattering of 4th and a smattering of AD&D and before. It is very easy to grok the basic ideas of the game, and for those willing to work through the half-dozen or so actual flaws, there probably won't be another game as good out there unless you have specific tastes (such as wanting a loooot more Thespian roleplay, and so playing something like Burning Wheel, Monsterhearts, etc). [/QUOTE]
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Is 5e really that different?
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