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Is 5e really that different?
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<blockquote data-quote="tetrasodium" data-source="post: 8552173" data-attributes="member: 93670"><p>Something I think adds to the"upset" tensions often seen in 5e discussions is <a href="https://www.youtube.com/watch?v=kBtoXKqgJDo" target="_blank">the inability to communicate with a common frame of reference</a>. Without bringing some of the baggage I've seen in other threads today alone in as an example I'll use one I ran into a few months back trying to push some of my players into trying out <a href="http://www.dyskami.ca/anime5e.html" target="_blank">anime5e</a>. One of the major differences with that fork of 5e is that the entire system is done as a point buy thing like shadowrun & I pointed that out only for one player to dismiss it as a waste of time to learn because d&d already supports pointbuy & most of the players at the table used the point buy rules rather than the standard array. At that point I can choose between:</p><ul> <li data-xf-list-type="ul">Give up & walk away</li> <li data-xf-list-type="ul">basically mansplain why it's not the same & probably launch straight into the next option after doing so</li> <li data-xf-list-type="ul">Try to explain what a pointbuy system is & what that means. This is a never ending rabbit hole though because everything needs to be phrased in tortured ways like "oh civ VI is like Call of Duty but it's top down & you control the entire civilization instead of just one guy" because even simple ttrpg terms need to always be framed in terms of how d&d impliments them or how the d&d equivalent is different</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8552173, member: 93670"] Something I think adds to the"upset" tensions often seen in 5e discussions is [URL='https://www.youtube.com/watch?v=kBtoXKqgJDo']the inability to communicate with a common frame of reference[/URL]. Without bringing some of the baggage I've seen in other threads today alone in as an example I'll use one I ran into a few months back trying to push some of my players into trying out [URL='http://www.dyskami.ca/anime5e.html']anime5e[/URL]. One of the major differences with that fork of 5e is that the entire system is done as a point buy thing like shadowrun & I pointed that out only for one player to dismiss it as a waste of time to learn because d&d already supports pointbuy & most of the players at the table used the point buy rules rather than the standard array. At that point I can choose between: [LIST] [*]Give up & walk away [*]basically mansplain why it's not the same & probably launch straight into the next option after doing so [*]Try to explain what a pointbuy system is & what that means. This is a never ending rabbit hole though because everything needs to be phrased in tortured ways like "oh civ VI is like Call of Duty but it's top down & you control the entire civilization instead of just one guy" because even simple ttrpg terms need to always be framed in terms of how d&d impliments them or how the d&d equivalent is different [/LIST] [/QUOTE]
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