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Is 5e really that different?
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<blockquote data-quote="teitan" data-source="post: 8552560" data-attributes="member: 3457"><p>For me? After running 3.x for it's 8 year run I felt like all the power was taken out of the DM's hand and I had little say in my own game. Not like I needed permission but the system was designed in such a way that making a modification could have wide reaching implications through the whole game as evidenced in the change over from 3e to 3.5 where backwards compatibility looked fine on paper, like the changes weren't that big a deal but the final analysis showed that they were far reaching enough that conversion documents for things like Return to the Temple of Elemental Evil or even the FRCS were long documents, rivalling the original in length (ToEE) or requiring WOTC to publish a conversion book, The Player's Guide to Faerun, to update the materials in the FRCS and other 3e sourcebooks. So a mild tweak here could bring down the house of cards which meant I had little power to change things I didn't like. You can see this in 4e where the math breaks down and certain feats are required for a character to not fall behind the curve of power for example. </p><p></p><p>I didn't realize 5e upset people though because it's the best selling edition, it's massively popular and widely played by people who, even 5 years ago, wouldn't play and people who 10 years ago wouldn't be seen near it and 20 years ago would have made fun of you for playing it. 5e is incredibly tweakable without breaking the system, it can go high powered and low powered without shredding like a semi tire on the highway. it can do grim and gritty or superheroic fantasy ala Elminster. It handles straight heroic fantasy well. While I don't like the experience system that it defaults, it's too fast, with milestone I can level how I want (and use that for my Starfinder game as well). </p><p></p><p>I think what "upsets people" is a vocal minority of people who remember the D20 boom or think that D&D can't handle certain genres and this is true to an extent. I certainly wouldn't use it for Superheroes like Superman but most other types of genres it's great. Middle Earth low powered high fantasy? It's there. Batman? Sure thing. Science Fantasy? Yup. Hard sci fi? Definitely capable. It could do Warhammer FRP in a heart beat, 40k too.</p></blockquote><p></p>
[QUOTE="teitan, post: 8552560, member: 3457"] For me? After running 3.x for it's 8 year run I felt like all the power was taken out of the DM's hand and I had little say in my own game. Not like I needed permission but the system was designed in such a way that making a modification could have wide reaching implications through the whole game as evidenced in the change over from 3e to 3.5 where backwards compatibility looked fine on paper, like the changes weren't that big a deal but the final analysis showed that they were far reaching enough that conversion documents for things like Return to the Temple of Elemental Evil or even the FRCS were long documents, rivalling the original in length (ToEE) or requiring WOTC to publish a conversion book, The Player's Guide to Faerun, to update the materials in the FRCS and other 3e sourcebooks. So a mild tweak here could bring down the house of cards which meant I had little power to change things I didn't like. You can see this in 4e where the math breaks down and certain feats are required for a character to not fall behind the curve of power for example. I didn't realize 5e upset people though because it's the best selling edition, it's massively popular and widely played by people who, even 5 years ago, wouldn't play and people who 10 years ago wouldn't be seen near it and 20 years ago would have made fun of you for playing it. 5e is incredibly tweakable without breaking the system, it can go high powered and low powered without shredding like a semi tire on the highway. it can do grim and gritty or superheroic fantasy ala Elminster. It handles straight heroic fantasy well. While I don't like the experience system that it defaults, it's too fast, with milestone I can level how I want (and use that for my Starfinder game as well). I think what "upsets people" is a vocal minority of people who remember the D20 boom or think that D&D can't handle certain genres and this is true to an extent. I certainly wouldn't use it for Superheroes like Superman but most other types of genres it's great. Middle Earth low powered high fantasy? It's there. Batman? Sure thing. Science Fantasy? Yup. Hard sci fi? Definitely capable. It could do Warhammer FRP in a heart beat, 40k too. [/QUOTE]
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