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Is 5e really that different?
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<blockquote data-quote="Umbran" data-source="post: 8553531" data-attributes="member: 177"><p>There's a great bit here that's not explicitly said that we can bring up. Any time someone says something is "too X", there is actually an implied qualifier - a purpose.</p><p></p><p>Take, for example a simple statement, "This blender is too underpowered." What the speaker may really mean is, "This blender is to underpowered to crush all the ice I need for my parties." If you do lots of drinks at parties, this is an entirely valid point - but we can also then admit that there ought to be blenders for people who are using them for making smoothies or soups, but not crushing lots of ice.</p><p></p><p>So, the game is too easy... to achieve what purpose? The game is too easy to challenge you, personally? That is totally a reasonable opinion to have. But then we get to ask the question - should the default of the game be to challenge <em>you</em>, or players like you? Or should the default be something else? It sounds like you've found the basic bit - the default probably has to be somewhere comfortable for people who don't know much about the dials yet. </p><p></p><p>I raise this more because this can be a useful tool for <em>any</em> opinion that sounds like a generalization of what a game should be or should have. Who, exactly, is the audience for the suggested change?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8553531, member: 177"] There's a great bit here that's not explicitly said that we can bring up. Any time someone says something is "too X", there is actually an implied qualifier - a purpose. Take, for example a simple statement, "This blender is too underpowered." What the speaker may really mean is, "This blender is to underpowered to crush all the ice I need for my parties." If you do lots of drinks at parties, this is an entirely valid point - but we can also then admit that there ought to be blenders for people who are using them for making smoothies or soups, but not crushing lots of ice. So, the game is too easy... to achieve what purpose? The game is too easy to challenge you, personally? That is totally a reasonable opinion to have. But then we get to ask the question - should the default of the game be to challenge [I]you[/I], or players like you? Or should the default be something else? It sounds like you've found the basic bit - the default probably has to be somewhere comfortable for people who don't know much about the dials yet. I raise this more because this can be a useful tool for [I]any[/I] opinion that sounds like a generalization of what a game should be or should have. Who, exactly, is the audience for the suggested change? [/QUOTE]
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