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Is 5e really that different?
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<blockquote data-quote="teitan" data-source="post: 8554479" data-attributes="member: 3457"><p>I threw the encounter building guidelines out the window and said "let's do what's fun for me and my players". I then learned what they like, their play styles and adapted what they encountered to that style of play. A more roleplay and puzzle oriented group is fine to throw a group of giants at even if the giants, RAW, would maul them, because they are going to find other ways to overcome the encounter that doesn't involve a brawl because, believe it or not, the XP doesn't come from going full murder hobo, it comes from... overcoming the challenge, meaning, solving the puzzle, resolving the situation, whether by negotiation or force and if they fail in negotiation, a good DM will tailor things to the party so that there is an out to win another day, just not this go around. It's more interesting than a group of 7th level character encountering a string of CR5-9 encounters and a CR10-11 boss fight. It becomes samey and lamey. But a 3rd level party convincing a hill giant that eating the farmer's daughter is going to give him indigestion and to help them in their fight against the Ettin in the valley that is causing the dought by damming the river valley? That's memorable.</p></blockquote><p></p>
[QUOTE="teitan, post: 8554479, member: 3457"] I threw the encounter building guidelines out the window and said "let's do what's fun for me and my players". I then learned what they like, their play styles and adapted what they encountered to that style of play. A more roleplay and puzzle oriented group is fine to throw a group of giants at even if the giants, RAW, would maul them, because they are going to find other ways to overcome the encounter that doesn't involve a brawl because, believe it or not, the XP doesn't come from going full murder hobo, it comes from... overcoming the challenge, meaning, solving the puzzle, resolving the situation, whether by negotiation or force and if they fail in negotiation, a good DM will tailor things to the party so that there is an out to win another day, just not this go around. It's more interesting than a group of 7th level character encountering a string of CR5-9 encounters and a CR10-11 boss fight. It becomes samey and lamey. But a 3rd level party convincing a hill giant that eating the farmer's daughter is going to give him indigestion and to help them in their fight against the Ettin in the valley that is causing the dought by damming the river valley? That's memorable. [/QUOTE]
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