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Is 5e really that different?
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<blockquote data-quote="teitan" data-source="post: 8554483" data-attributes="member: 3457"><p>yes and no. It's only 3e in that it has something called feats which are an optional rule that are not a necessary part of the game unlike 3e. It's a stealth 4e in the healing with short rests, long rests, hit dice to heal, ritual magic, a more customizable Vancian magic system though lifted from Arcana Unearthed. And it's like 2e in that sub classes are very much like kits in the same way that they are similar to Prestige Classes without the requirements. </p><p></p><p>In fact, when you turn off the optional feats you get a game much more similar to 1e, 2e and B/X than we've seen since they ended and as much of a successor and natural evolution of 1e and 2e and B/X as 3e seemed to be, if not more so. It's a compromise in that it is a simpler version of the game, making for a better introduction than any other edition. Even bounded accuracy is much closer to older editions than the escalating math of 3 and 4e. Harkening to 1e and 2e where the D20 represented 5% chance to per pip with armor modifying that chance. Characters accelerate in power faster but it isn't as reliant on equipment to define your character like earlier editions so... they aren't really that much more powerful, they just don't have equipment that defines that power. Extra healing means less healing potions and scrolls etc. than we used to dole out. So is it... all that much more or less? I don't think so. Just different.</p></blockquote><p></p>
[QUOTE="teitan, post: 8554483, member: 3457"] yes and no. It's only 3e in that it has something called feats which are an optional rule that are not a necessary part of the game unlike 3e. It's a stealth 4e in the healing with short rests, long rests, hit dice to heal, ritual magic, a more customizable Vancian magic system though lifted from Arcana Unearthed. And it's like 2e in that sub classes are very much like kits in the same way that they are similar to Prestige Classes without the requirements. In fact, when you turn off the optional feats you get a game much more similar to 1e, 2e and B/X than we've seen since they ended and as much of a successor and natural evolution of 1e and 2e and B/X as 3e seemed to be, if not more so. It's a compromise in that it is a simpler version of the game, making for a better introduction than any other edition. Even bounded accuracy is much closer to older editions than the escalating math of 3 and 4e. Harkening to 1e and 2e where the D20 represented 5% chance to per pip with armor modifying that chance. Characters accelerate in power faster but it isn't as reliant on equipment to define your character like earlier editions so... they aren't really that much more powerful, they just don't have equipment that defines that power. Extra healing means less healing potions and scrolls etc. than we used to dole out. So is it... all that much more or less? I don't think so. Just different. [/QUOTE]
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