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Is 5e really that different?
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<blockquote data-quote="teitan" data-source="post: 8555281" data-attributes="member: 3457"><p>Did I say the same? I did not. That's projection. Take my words for what they are, the game is more like earlier editions than 4e is not the same as 5e is just like 1e... at all. I compared the actual power levels and AD&D had a bounded accuracy built in because of the AC scale being 10 to -10, there wasn't an ever escalating AC to hit as you leveled up. Each pip or bonus to hit represented a 5% increment towards hitting AC -10. AC didn't go lower than -10. AC in 5e doesn't really cap out hard at 20 but it doesn't get ridiculous like in 3.x, PF or 4e at high levels. I mean, Orcus, as previously cited... 48 AC in 3.x era and in 4e. 17 in 5e... B/X? -7... SOOO 16 and in 1e... -6... a 17 because 0e AC was 9 and 1e it was a 10 without Armor and Dex bonuses... IF they applied. Hit points: 0e: 12 hit dice, you rolled it. B/X was crazier: 620 hit points. 1e: 120. 3.x: 455, not as crazy as B/X/BECMI. 4e: 1,525... holy crap no wonder it was a slog. 5e: 405. Not as much as B/X/BECMI, more than 1e though but hit points work differently in 5e than older editions which is a big difference granted. But the analysis shows that the progress was BACK toward earlier editions in the approach to armor class etc and more towards B/X and BECMI style design. Not exactly the same, but closer.</p><p></p><p>Another factor to consider is that in AD&D and and BD&D, a round of combat represented a much longer time period and a series of feints and parries, jockeying for position while 3.x and up is 6 seconds vs 1 minute in older editions. So the variance there is you're actually hitting MORE often in 3.x to 5e than in older editions.</p></blockquote><p></p>
[QUOTE="teitan, post: 8555281, member: 3457"] Did I say the same? I did not. That's projection. Take my words for what they are, the game is more like earlier editions than 4e is not the same as 5e is just like 1e... at all. I compared the actual power levels and AD&D had a bounded accuracy built in because of the AC scale being 10 to -10, there wasn't an ever escalating AC to hit as you leveled up. Each pip or bonus to hit represented a 5% increment towards hitting AC -10. AC didn't go lower than -10. AC in 5e doesn't really cap out hard at 20 but it doesn't get ridiculous like in 3.x, PF or 4e at high levels. I mean, Orcus, as previously cited... 48 AC in 3.x era and in 4e. 17 in 5e... B/X? -7... SOOO 16 and in 1e... -6... a 17 because 0e AC was 9 and 1e it was a 10 without Armor and Dex bonuses... IF they applied. Hit points: 0e: 12 hit dice, you rolled it. B/X was crazier: 620 hit points. 1e: 120. 3.x: 455, not as crazy as B/X/BECMI. 4e: 1,525... holy crap no wonder it was a slog. 5e: 405. Not as much as B/X/BECMI, more than 1e though but hit points work differently in 5e than older editions which is a big difference granted. But the analysis shows that the progress was BACK toward earlier editions in the approach to armor class etc and more towards B/X and BECMI style design. Not exactly the same, but closer. Another factor to consider is that in AD&D and and BD&D, a round of combat represented a much longer time period and a series of feints and parries, jockeying for position while 3.x and up is 6 seconds vs 1 minute in older editions. So the variance there is you're actually hitting MORE often in 3.x to 5e than in older editions. [/QUOTE]
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