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Is 5e really that different?
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8557095" data-attributes="member: 7034614"><p>Probably the main reason is that there's a cultural clash between the "old guard" who are normally familiar with multiple editions, and the many new players who only have experienced 5E because D&D never exploded onto the mainstream until after 5E.</p><p></p><p>There's the sense that these new players are only interested in playing one edition, which is really pretty random that's just something many presume but often isn't true. Another two big mental clashes is the clash over D&D becoming too homogenous and "Hollywood" (i.e. "there's one away to do it and you have to follow all the tropes"), and D&D over simplifying itself to the point that you feel limited during character creation and level up, just because someone might have trouble understanding the game if you had more meaningful and varied options.</p><p></p><p>Of course none of that is necessarily true but that is how a lot of more experienced players talk about things. They aren't entirely wrong either. Also it's worth mentioning that with all the new splat books over the years, 5E is no different from previous editions, and it's not like 3E or 4E instantly had a ton of extra options for kinds of characters to make and how to progress them, they were just as limited as 5E when they first came out. So a lot of the Old Guard's gripes with 5E boiled down to it being a newer edition that hadn't had time yet for lots of splat books to get published.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8557095, member: 7034614"] Probably the main reason is that there's a cultural clash between the "old guard" who are normally familiar with multiple editions, and the many new players who only have experienced 5E because D&D never exploded onto the mainstream until after 5E. There's the sense that these new players are only interested in playing one edition, which is really pretty random that's just something many presume but often isn't true. Another two big mental clashes is the clash over D&D becoming too homogenous and "Hollywood" (i.e. "there's one away to do it and you have to follow all the tropes"), and D&D over simplifying itself to the point that you feel limited during character creation and level up, just because someone might have trouble understanding the game if you had more meaningful and varied options. Of course none of that is necessarily true but that is how a lot of more experienced players talk about things. They aren't entirely wrong either. Also it's worth mentioning that with all the new splat books over the years, 5E is no different from previous editions, and it's not like 3E or 4E instantly had a ton of extra options for kinds of characters to make and how to progress them, they were just as limited as 5E when they first came out. So a lot of the Old Guard's gripes with 5E boiled down to it being a newer edition that hadn't had time yet for lots of splat books to get published. [/QUOTE]
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