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Is 5e really that different?
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<blockquote data-quote="Hussar" data-source="post: 8558346" data-attributes="member: 22779"><p>But, frankly, who cares?</p><p></p><p>What does it matter that a 3rd level character can still hit a CR 17 creature? Is it going to come up in game? I suppose we could look at summonings, but, then, in 4e, summonings would get attack bonuses based on the summoner - so, the end result is the same.</p><p></p><p>The point being, at it's heart, it's still the same system. Sure, there might be corner case examples (like a lower level character not being able to hit -this is why 5e isn't like 3e or earlier D&D), but, in play, that's not going to come up.</p><p></p><p>And, let's not forget here, within the tier, in 4e, you had about a 5 level range up or down that the PC's could reasonably face without much of an issue. A 10th level party could be challenged by anything from CR 5 to CR 15 creatures without any issue. Again, this wasn't true in 3e at all - a 10th level party couldn't reasonably be challenged by CR 5 creatures (even if you used a LOT of them) and a single CR 15 creature had a reasonably decent chance of killing the entire party. But in 5e? Yeah, +/- 5 CR creatures are perfectly viable. </p><p></p><p>I'd argue that the difference is pretty insignificant when it comes to actual play. How often in an adventure, do you have a +/-10 CR spread between the party and whatever it's facing? Yes, I admit that it does happen, but, it's pretty rare. That 5 range is far more common and works well. The thing to remember too is that 4e spread things out considerably more. 30 level spread vs 20. So, sure, there are going to be differences. But, again, Bounded Accuracy in play is 4e's bonus grind with the bonus numbers filed off.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8558346, member: 22779"] But, frankly, who cares? What does it matter that a 3rd level character can still hit a CR 17 creature? Is it going to come up in game? I suppose we could look at summonings, but, then, in 4e, summonings would get attack bonuses based on the summoner - so, the end result is the same. The point being, at it's heart, it's still the same system. Sure, there might be corner case examples (like a lower level character not being able to hit -this is why 5e isn't like 3e or earlier D&D), but, in play, that's not going to come up. And, let's not forget here, within the tier, in 4e, you had about a 5 level range up or down that the PC's could reasonably face without much of an issue. A 10th level party could be challenged by anything from CR 5 to CR 15 creatures without any issue. Again, this wasn't true in 3e at all - a 10th level party couldn't reasonably be challenged by CR 5 creatures (even if you used a LOT of them) and a single CR 15 creature had a reasonably decent chance of killing the entire party. But in 5e? Yeah, +/- 5 CR creatures are perfectly viable. I'd argue that the difference is pretty insignificant when it comes to actual play. How often in an adventure, do you have a +/-10 CR spread between the party and whatever it's facing? Yes, I admit that it does happen, but, it's pretty rare. That 5 range is far more common and works well. The thing to remember too is that 4e spread things out considerably more. 30 level spread vs 20. So, sure, there are going to be differences. But, again, Bounded Accuracy in play is 4e's bonus grind with the bonus numbers filed off. [/QUOTE]
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