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Is 5e really that different?
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<blockquote data-quote="dave2008" data-source="post: 8558711" data-attributes="member: 83242"><p>I don't really use encounter building anymore as I found it was not needed, one of the other things I like about 5e. </p><p></p><p>However, when we started I did use the encounter building rules and we had adopted most of these hacks from our 4e game and it worked fine. Thought we only got to level 3 or so before I realized I didn't need to waste time with the encounter building guidelines.</p><p></p><p>Also, we did do a few one-shot high level (lvl 17-20) adventures in that first year and the encounter building guidelines worked with these house rules for my group.</p><p></p><p>That is of course possible, that is what I meant when I said I don't need to hack with the whole game in mind, just my group. The hacks we have made works for us, and if we need to make changes we do. The only one I can think we added after the initial batch was spending HD for all healing, including magic.</p><p></p><p>Everyone is different. 4e was more constraining to me. I loved the game, but it eventually felt a bit like a straight jacket. When I made a custom monster I had to do so much to make it work it started to loose some of its fun and I really welcomed he hybrid approach of 5e.</p><p></p><p>Possibly, but I have no interest in doing that.</p><p></p><p>Yes, that is a feature for me. I like hidden stories. I feels liberating. Everyone's different!</p><p></p><p>All I can tell you is it has been very easy to implement for our group</p></blockquote><p></p>
[QUOTE="dave2008, post: 8558711, member: 83242"] I don't really use encounter building anymore as I found it was not needed, one of the other things I like about 5e. However, when we started I did use the encounter building rules and we had adopted most of these hacks from our 4e game and it worked fine. Thought we only got to level 3 or so before I realized I didn't need to waste time with the encounter building guidelines. Also, we did do a few one-shot high level (lvl 17-20) adventures in that first year and the encounter building guidelines worked with these house rules for my group. That is of course possible, that is what I meant when I said I don't need to hack with the whole game in mind, just my group. The hacks we have made works for us, and if we need to make changes we do. The only one I can think we added after the initial batch was spending HD for all healing, including magic. Everyone is different. 4e was more constraining to me. I loved the game, but it eventually felt a bit like a straight jacket. When I made a custom monster I had to do so much to make it work it started to loose some of its fun and I really welcomed he hybrid approach of 5e. Possibly, but I have no interest in doing that. Yes, that is a feature for me. I like hidden stories. I feels liberating. Everyone's different! All I can tell you is it has been very easy to implement for our group [/QUOTE]
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