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Is 5e really that different?
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<blockquote data-quote="FrozenNorth" data-source="post: 8558801" data-attributes="member: 7020832"><p>Very cool list! Some hacks I have implemented or considered implementing:</p><ul> <li data-xf-list-type="ul">Campaign specific skills;</li> <li data-xf-list-type="ul">Powerful curses;</li> <li data-xf-list-type="ul">Replacing all proficiency (including weapon proficiency) with a proficiency die. The die does not advance, but spells and circumstances can improve it;</li> <li data-xf-list-type="ul">Ancestral paragons: characters get additional powers associated with their race at 4th, 6th and 10th level;</li> <li data-xf-list-type="ul">A5E does a good job of creating an Exploration overlay on base 5e;</li> <li data-xf-list-type="ul">More of a principle than a hack, but magic is different, not superior. So, walls of force and spiritual weapons can be hacked to pieces, invisibility is auto-find unless you hide, Medecine is better for diseases than Lesser Restoration, Arcana can provide the same information as detect magic etc.</li> <li data-xf-list-type="ul">In furtherance of the above, counteract checks for some spells (with a penalty if the opposed spell is higher level);</li> </ul><p></p><p>Like [USER=83242]@dave2008[/USER] said, many of these are small changes, but can make the game feel dramatically different and still fresh after many years.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8558801, member: 7020832"] Very cool list! Some hacks I have implemented or considered implementing: [LIST] [*]Campaign specific skills; [*]Powerful curses; [*]Replacing all proficiency (including weapon proficiency) with a proficiency die. The die does not advance, but spells and circumstances can improve it; [*]Ancestral paragons: characters get additional powers associated with their race at 4th, 6th and 10th level; [*]A5E does a good job of creating an Exploration overlay on base 5e; [*]More of a principle than a hack, but magic is different, not superior. So, walls of force and spiritual weapons can be hacked to pieces, invisibility is auto-find unless you hide, Medecine is better for diseases than Lesser Restoration, Arcana can provide the same information as detect magic etc. [*]In furtherance of the above, counteract checks for some spells (with a penalty if the opposed spell is higher level); [/LIST] Like [USER=83242]@dave2008[/USER] said, many of these are small changes, but can make the game feel dramatically different and still fresh after many years. [/QUOTE]
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