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Is 5e still full of Save or Dies?
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<blockquote data-quote="Madeiner" data-source="post: 6621194" data-attributes="member: 61624"><p>Thanks for your input <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>This is one thing that differs from my playstyle. And probably the source of my problems.</p><p>I've never in my life had 6 encounters in one day, except when running the very-rare dungeon adventure (happened like three times in 7 years)</p><p>I will have ONE single, very difficult and carefully balanced encounter requiring multiple layers of strategy and designed to shut down character abilities one by one and designed to be overcome by exploiting one of two specific weaknesses of the encounter, usually only after having to use resources on actually finding the vulnerability or exposing it.</p><p>Othen than that, i cram as many fights i need to consume players resources based on how many resources i want the characters to have at the boss fight, preferring hard fights to easy ones, in order to have less of them and go on with the story.</p><p></p><p>Random example: this boss monster can be stunned if you hit its back side at the same time of its right and left side, where it has glowing orbs protecting the weakness.</p><p>First, you must see the orbs. Then you must dispel their magic so that you can actually it hit. But, every time you dispel one of the orbs, more monsters are summoned. If you are trigger happy and dispel all three at once, you probably have way to many monsters that you can handle at a single time.</p><p>Once all 3 orbs are dispelled the enemy must be hit by 3 characters in 3 key positions.</p><p>After a couple turns of beatdown, the monster might regenerate the orbs but change some details.</p><p>After he's been defeated, it might rise as a skeleton monster, requiring a completely different set of tactics to beat.</p><p></p><p>So of course anything that would banish, imprison, prevent the monster from summoning, or anything in that light... must not be allowed.</p><p></p><p></p><p></p><p>Probably rotting away, because you can cast or shoot through at least one version of forcecage.</p><p></p><p><strong>How would you solve this, providing that we all like this playstyle?</strong></p></blockquote><p></p>
[QUOTE="Madeiner, post: 6621194, member: 61624"] Thanks for your input :) This is one thing that differs from my playstyle. And probably the source of my problems. I've never in my life had 6 encounters in one day, except when running the very-rare dungeon adventure (happened like three times in 7 years) I will have ONE single, very difficult and carefully balanced encounter requiring multiple layers of strategy and designed to shut down character abilities one by one and designed to be overcome by exploiting one of two specific weaknesses of the encounter, usually only after having to use resources on actually finding the vulnerability or exposing it. Othen than that, i cram as many fights i need to consume players resources based on how many resources i want the characters to have at the boss fight, preferring hard fights to easy ones, in order to have less of them and go on with the story. Random example: this boss monster can be stunned if you hit its back side at the same time of its right and left side, where it has glowing orbs protecting the weakness. First, you must see the orbs. Then you must dispel their magic so that you can actually it hit. But, every time you dispel one of the orbs, more monsters are summoned. If you are trigger happy and dispel all three at once, you probably have way to many monsters that you can handle at a single time. Once all 3 orbs are dispelled the enemy must be hit by 3 characters in 3 key positions. After a couple turns of beatdown, the monster might regenerate the orbs but change some details. After he's been defeated, it might rise as a skeleton monster, requiring a completely different set of tactics to beat. So of course anything that would banish, imprison, prevent the monster from summoning, or anything in that light... must not be allowed. Probably rotting away, because you can cast or shoot through at least one version of forcecage. [B]How would you solve this, providing that we all like this playstyle?[/B] [/QUOTE]
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