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Is 5e still full of Save or Dies?
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<blockquote data-quote="I'm A Banana" data-source="post: 6621211" data-attributes="member: 2067"><p>That's....strategic. You can still do this in 5e, it'll just require some careful effort on your part to make it work (which it doesn't sound like you're really opposed to). </p><p></p><p>One thing you might do - take a look at encounters with phases or waves: once you handle the guard animal, it calls in reinforcements, and once you've dealt with reinforcements the major guard arrives, etc. You might need to give PC's more HP to muddle through this (since you're not really using HD anyway if it's only one encounter per day, just have them add their HD onto their total HP), but that's one way to fit 6-8 encounters into one. </p><p></p><p>In this way, <em>forcecage</em> and its ilk simply win one "phase" of the encounter (equivalent to one normal encounter). Go ahead, forcecage the goblin boss, the hobgoblin boss is still hot on its heels and coming around the corner as you do so. </p><p></p><p>Rather than one massive bucket of HP, think of it as one encounter with a lot of different pouches, and as you get through the pouches, your targets change. Being banished or forcecage'd or polymorphed might eat up a pouch, but it won't end the fight.</p><p></p><p>In a similar vein, you might look into <em>legendary resistance</em>, like what dragons have. Your casters will not enjoy saving-throw based spells as much with that in play on every friggin' encounter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6621211, member: 2067"] That's....strategic. You can still do this in 5e, it'll just require some careful effort on your part to make it work (which it doesn't sound like you're really opposed to). One thing you might do - take a look at encounters with phases or waves: once you handle the guard animal, it calls in reinforcements, and once you've dealt with reinforcements the major guard arrives, etc. You might need to give PC's more HP to muddle through this (since you're not really using HD anyway if it's only one encounter per day, just have them add their HD onto their total HP), but that's one way to fit 6-8 encounters into one. In this way, [I]forcecage[/I] and its ilk simply win one "phase" of the encounter (equivalent to one normal encounter). Go ahead, forcecage the goblin boss, the hobgoblin boss is still hot on its heels and coming around the corner as you do so. Rather than one massive bucket of HP, think of it as one encounter with a lot of different pouches, and as you get through the pouches, your targets change. Being banished or forcecage'd or polymorphed might eat up a pouch, but it won't end the fight. In a similar vein, you might look into [I]legendary resistance[/I], like what dragons have. Your casters will not enjoy saving-throw based spells as much with that in play on every friggin' encounter. :) [/QUOTE]
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