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Is 5e suitable for large groups?
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<blockquote data-quote="ghaladen" data-source="post: 6560158" data-attributes="member: 92198"><p>So, my (originally 4e/Pathfinder) group has been playing 5th edition on and off (including Next) for about 3 years now. We for the most part like the system, but we may end up annexing a few new players. Currently, there are 5 players and myself as DM but our numbers may end up swelling to 9-10. Due to constant scheduling conflicts (one of the reasons we're adding people), it's likely that not everyone will play all the time, but there is the off chance that everyone will be free every now and then and show up. My question is, is 5e worth continuing on with this new challenge, or should we consider something like Swords & Wizardry, Warhammer FRP 1E or 13th Age? If so, what are some ways to speed up turns in combat? I would imagine Static Damage in the Monster Manual would be a good start (less dice for me to roll = shorter turn). What are some other ideas? Thanks in advance.</p><p></p><p>EDIT: I should also mention that our group doesn't have an issue with overall combat length. A 2 hour fight in 4e was fine. The issue is the <strong><u>combat turn length</u></strong>. Meaning the time it takes for a persons turn to come back around. In 4e, fights could take from 1 1/2 hours to almost 3 hours in the paragon levels. As a player, having to wait 45 mins to an hour for your 2 minute turn to come back around was unacceptable.</p></blockquote><p></p>
[QUOTE="ghaladen, post: 6560158, member: 92198"] So, my (originally 4e/Pathfinder) group has been playing 5th edition on and off (including Next) for about 3 years now. We for the most part like the system, but we may end up annexing a few new players. Currently, there are 5 players and myself as DM but our numbers may end up swelling to 9-10. Due to constant scheduling conflicts (one of the reasons we're adding people), it's likely that not everyone will play all the time, but there is the off chance that everyone will be free every now and then and show up. My question is, is 5e worth continuing on with this new challenge, or should we consider something like Swords & Wizardry, Warhammer FRP 1E or 13th Age? If so, what are some ways to speed up turns in combat? I would imagine Static Damage in the Monster Manual would be a good start (less dice for me to roll = shorter turn). What are some other ideas? Thanks in advance. EDIT: I should also mention that our group doesn't have an issue with overall combat length. A 2 hour fight in 4e was fine. The issue is the [B][U]combat turn length[/U][/B]. Meaning the time it takes for a persons turn to come back around. In 4e, fights could take from 1 1/2 hours to almost 3 hours in the paragon levels. As a player, having to wait 45 mins to an hour for your 2 minute turn to come back around was unacceptable. [/QUOTE]
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