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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Oofta" data-source="post: 7922770" data-attributes="member: 6801845"><p>Every edition is as deadly as you want it to be, 5E is no exception. In my last game I almost turned 1 PC into a wight, another was at single digits HP and about to be swallowed by a zombie T-Rex, another was unconscious and about to have a ton of concrete fall on their head. All in different encounters. It was a blast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The default encounter calculator is on the easy side for most groups because they assume novice players, 6-8 encounters between long rests and point buy or roll 4d6 drop lowest no re-rolls you get what you get.</p><p></p><p>So if the encounters aren't difficult enough, crank it up to 11. If that doesn't work crank it up to 15. But D&D has never really been that deadly if you allow raise dead and don't TPK ... in most campaigns dying is a speed bump after a certain point and always has been.</p><p></p><p>Which is why I use the alternate rest rules, get between 5-10 encounters in between long rests and make raise dead more difficult than just casting a spell.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7922770, member: 6801845"] Every edition is as deadly as you want it to be, 5E is no exception. In my last game I almost turned 1 PC into a wight, another was at single digits HP and about to be swallowed by a zombie T-Rex, another was unconscious and about to have a ton of concrete fall on their head. All in different encounters. It was a blast. :) The default encounter calculator is on the easy side for most groups because they assume novice players, 6-8 encounters between long rests and point buy or roll 4d6 drop lowest no re-rolls you get what you get. So if the encounters aren't difficult enough, crank it up to 11. If that doesn't work crank it up to 15. But D&D has never really been that deadly if you allow raise dead and don't TPK ... in most campaigns dying is a speed bump after a certain point and always has been. Which is why I use the alternate rest rules, get between 5-10 encounters in between long rests and make raise dead more difficult than just casting a spell. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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