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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7923435" data-attributes="member: 29398"><p>Yeah, unless you're running a hard AP that doesn't go on too long the system expectations and the setting ecology don't exactly mesh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How are you arriving at "PCs may access 100% of their total hit point pool at any point in the day whenever they need it"?</p><p></p><p>Sure they can be cured up to full, but only as long as the healers have any spells left. They don't rest back much at all overnight and thus starting the day at less than full is a very possible thing. Long-term attrition works.</p><p></p><p><strong>d20-era</strong>:</p><p>See above re TSR-era.</p><p></p><p><strong>4e</strong>:</p><p>Absent from both these is the fact that all PCs will start every day at 100% of their hit points. Long-term attrition does not work.</p><p></p><p>This comes back to whether one sees combat as sport (4e) where things are nicely balanced and the PCs are almost certain to survive*, or as war (0e) where almost any combat carried risk of one or more PC deaths and luck was much more of a factor**.</p><p></p><p>* - thus making combat the go-to answer in most situations</p><p>** - thus making combat something to be avoided if possible</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7923435, member: 29398"] Yeah, unless you're running a hard AP that doesn't go on too long the system expectations and the setting ecology don't exactly mesh. :) How are you arriving at "PCs may access 100% of their total hit point pool at any point in the day whenever they need it"? Sure they can be cured up to full, but only as long as the healers have any spells left. They don't rest back much at all overnight and thus starting the day at less than full is a very possible thing. Long-term attrition works. [B]d20-era[/B]: See above re TSR-era. [B]4e[/B]: Absent from both these is the fact that all PCs will start every day at 100% of their hit points. Long-term attrition does not work. This comes back to whether one sees combat as sport (4e) where things are nicely balanced and the PCs are almost certain to survive*, or as war (0e) where almost any combat carried risk of one or more PC deaths and luck was much more of a factor**. * - thus making combat the go-to answer in most situations ** - thus making combat something to be avoided if possible [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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