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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7924154" data-attributes="member: 93670"><p>I feel like you are being deliberately obtuse and ignoring everything that's been said already in the thread by myself & others, but I'll give you the benefit of the doubt.</p><p></p><p>Save or die is the only scary thing in 5e because short of gross negligence or the gm deliberately taking steps to kill someone by attacking them while bleeding out there is zero risk. Something bad happen?... take a long rest, not only is t gone but your hp & spell slots too are all back. Get critted by a <a href="https://1d4chan.org/wiki/Neutronium_golem" target="_blank">neutronium golem</a>? Dragon breath?... even dragons with 16d10 breath attacks only recharge it on a 5 or six & only have one action> "and I'm down"><a href="https://www.youtube.com/watch?v=zKhEw7nD9C4" target="_blank">'"tis but a scratch</a>" Healing word & shrug off another next round... can't Healing word?.. >"no problem I've got 2 hp, I'll use my action to give him a potion enema or something. taking care of cultists/gang members/etc?...well there are going to be dozens in each cell/gang & they are going to all have notable combat capabilities so officials will look the other way when you murder half the town because anything other than murderhobo trek is badwrongfun.. Either every town is fallujah with the bad guys blatantly in control or somehow nobody notices that there are gangs in compton. It makes pulpy or gritty difficult things to achieve & does bad things to the story un;ess campy murderhobo or beyond mythic level struggles are your goal.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7924154, member: 93670"] I feel like you are being deliberately obtuse and ignoring everything that's been said already in the thread by myself & others, but I'll give you the benefit of the doubt. Save or die is the only scary thing in 5e because short of gross negligence or the gm deliberately taking steps to kill someone by attacking them while bleeding out there is zero risk. Something bad happen?... take a long rest, not only is t gone but your hp & spell slots too are all back. Get critted by a [URL='https://1d4chan.org/wiki/Neutronium_golem']neutronium golem[/URL]? Dragon breath?... even dragons with 16d10 breath attacks only recharge it on a 5 or six & only have one action> "and I'm down">[URL='https://www.youtube.com/watch?v=zKhEw7nD9C4']'"tis but a scratch[/URL]" Healing word & shrug off another next round... can't Healing word?.. >"no problem I've got 2 hp, I'll use my action to give him a potion enema or something. taking care of cultists/gang members/etc?...well there are going to be dozens in each cell/gang & they are going to all have notable combat capabilities so officials will look the other way when you murder half the town because anything other than murderhobo trek is badwrongfun.. Either every town is fallujah with the bad guys blatantly in control or somehow nobody notices that there are gangs in compton. It makes pulpy or gritty difficult things to achieve & does bad things to the story un;ess campy murderhobo or beyond mythic level struggles are your goal. [/QUOTE]
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