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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7924798" data-attributes="member: 29398"><p>It isn't in mine either, and I've the death count to prove it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, doesn't make sense. SoD and targeting downed characters are both quite OK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed.</p><p></p><p>I think the point is not that every save or fight has to be potentially lethal, it's more that in 5e people would like to see the occasional instance of those things be more easily achieved without having to do too much kitbashing to the system.</p><p></p><p>That doesn't read well, so I'll try again. In 0-1-2-3e you can fairly easily put together a combat that lands on the difficulty scale anywhere from 1 (complete party cakewalk) to 10 (guaranteed TPK); with the average being 5 or 6 (a typical normal combat that the party should win nearly every time), and the occasional 8 (razor's edge) thrown in to make 'em sweat a bit.</p><p></p><p>In 5e it seems very possible to do the 1-6 range and also to do 10, but for some reason it's hard to reliably get a combat into the 7-9 razor's edge range, where it's sweat-bullets time but not necessarily a guaranteed TPK.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7924798, member: 29398"] It isn't in mine either, and I've the death count to prove it. :) Yeah, doesn't make sense. SoD and targeting downed characters are both quite OK. :) Agreed. I think the point is not that every save or fight has to be potentially lethal, it's more that in 5e people would like to see the occasional instance of those things be more easily achieved without having to do too much kitbashing to the system. That doesn't read well, so I'll try again. In 0-1-2-3e you can fairly easily put together a combat that lands on the difficulty scale anywhere from 1 (complete party cakewalk) to 10 (guaranteed TPK); with the average being 5 or 6 (a typical normal combat that the party should win nearly every time), and the occasional 8 (razor's edge) thrown in to make 'em sweat a bit. In 5e it seems very possible to do the 1-6 range and also to do 10, but for some reason it's hard to reliably get a combat into the 7-9 razor's edge range, where it's sweat-bullets time but not necessarily a guaranteed TPK. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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