Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 7924909" data-attributes="member: 63508"><p>Most of that is on how the systems differed.</p><p></p><p>In 0e-2e, a PC dies if they take ~1 normal hits per level. Half as many big hits. And 2 damage spells and 1 kill spell remained constant for killing. More for fighter and high CON PCs. Less for mages and low CON PCs.</p><p>A level 2 PC can take 2 stabs, 1 chop, 2 zaps, or 1 bang before dying.</p><p>A level 6 PC can take 6 stabs, 3 chops 2 zaps, or 1 bang before dying.</p><p>So it was easy to gauge.</p><p></p><p>In 3e, big hits grew in damage. Especially if your monsters used feat. But it was easier increase base HP. </p><p>So your hits and big hits per level before dying doubled but the magic stayed the same.</p><p></p><p>Everything changed in 4e. Everything got adjusted. A hit did little damage at took out less that a surge-worth of damage. A big hit was a surge of damage. And an a resource using "spell" took out more than a surge. And the swing save or die/suck effects were removed. How every fight played out in difficulty per level remained the same regardless of level..</p><p></p><p>But in 5e, <strong>nothing is standardized. </strong>You can't gauge a hit or spell's damage according to level. The "1 fail and you're half dead or full dead" are gone. So DMs tend to play nicer.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7924909, member: 63508"] Most of that is on how the systems differed. In 0e-2e, a PC dies if they take ~1 normal hits per level. Half as many big hits. And 2 damage spells and 1 kill spell remained constant for killing. More for fighter and high CON PCs. Less for mages and low CON PCs. A level 2 PC can take 2 stabs, 1 chop, 2 zaps, or 1 bang before dying. A level 6 PC can take 6 stabs, 3 chops 2 zaps, or 1 bang before dying. So it was easy to gauge. In 3e, big hits grew in damage. Especially if your monsters used feat. But it was easier increase base HP. So your hits and big hits per level before dying doubled but the magic stayed the same. Everything changed in 4e. Everything got adjusted. A hit did little damage at took out less that a surge-worth of damage. A big hit was a surge of damage. And an a resource using "spell" took out more than a surge. And the swing save or die/suck effects were removed. How every fight played out in difficulty per level remained the same regardless of level.. But in 5e, [B]nothing is standardized. [/B]You can't gauge a hit or spell's damage according to level. The "1 fail and you're half dead or full dead" are gone. So DMs tend to play nicer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
Top