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General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Don Durito" data-source="post: 7925134" data-attributes="member: 6687260"><p>I think this is an example of what I meant. It sounds like this should make a difference, but in my experience it does not (and this was mentioned earlier in the thread). Take away the free healing and all remaining spell slots get spent on healing and then recovered during the long rest. Or you do is create bookkeeping. It's an example from the DMG of a poorly thought out variant.</p><p></p><p>The only way it matters is if the PCs have been pushed so far they're out of spell slots and can't blow any on healing. But this is another example of the attrition dial I mentioned, being the only real one you have. And if you've got that far you don't need the variant (and if you use it under such circumstances you face the situation of all the casters being ready to go with their spells, but the frontline characters being extremely vulnerable, therefore messing with class balance. Of course this could lead to casters spending some of their spell slots to heal the warriors, but this is more bookkeeping - and if that's the result wouldn't it be simpler to just limit spell slot recovery rather than healing?).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7925134, member: 6687260"] I think this is an example of what I meant. It sounds like this should make a difference, but in my experience it does not (and this was mentioned earlier in the thread). Take away the free healing and all remaining spell slots get spent on healing and then recovered during the long rest. Or you do is create bookkeeping. It's an example from the DMG of a poorly thought out variant. The only way it matters is if the PCs have been pushed so far they're out of spell slots and can't blow any on healing. But this is another example of the attrition dial I mentioned, being the only real one you have. And if you've got that far you don't need the variant (and if you use it under such circumstances you face the situation of all the casters being ready to go with their spells, but the frontline characters being extremely vulnerable, therefore messing with class balance. Of course this could lead to casters spending some of their spell slots to heal the warriors, but this is more bookkeeping - and if that's the result wouldn't it be simpler to just limit spell slot recovery rather than healing?). [/QUOTE]
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Community
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Is 5e the Least-Challenging Edition of D&D?
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