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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="DND_Reborn" data-source="post: 7925540" data-attributes="member: 6987520"><p>Did I ever say someone should have died? No. The deadly encounters were exciting and we felt some risk, and as I said a character fell to 0 HP (in two different encounters), and once we even had to use Revivify because a character <em>did</em> die. But, because of such spells as Revivify, and because it is <em>so</em> easy to recover HP, 5E is the easiest edition IMO as I had stated.</p><p></p><p>While you are correct those default rules were the way the game was designed, no one IME plays that way and from the evidence of the several threads few tables do.</p><p></p><p>Do we use feats? Sure, most tables do IME and seems to be the case anecdotally. </p><p>Do we have better than standard array? Some yes, some no. You can point-buy or roll. And FWIW rolling is the default method the game was designed for. The standard-array and point-buy are secondary.</p><p>Use magic items? A few, but not many and nothing powerful. Again, most tables have some magic items, and you can buy potions of healing off of the standard equipment list.</p><p>Not playing with novices? LOL I WISH! Myself and our DM are the only experienced players (with years of gaming, I mean). Our other players have anywhere from about 9-15 months, so not exactly "newbies" but hardly really experienced as they miss and or forget abilities they often could use.</p><p></p><p>Are we "above the curve"? No, not IME and hardly more so than than most tables I know of.</p><p></p><p>Does 5E make survival easier than in prior editions due to easy death-recovery, easy HP recovery, denying most monsters save proficiencies, no save-or-die, harder surprise requirements, short-rest ability recovery for many features, etc., etc.? Yep. It sure does! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, as we both know this is all personal experience and such, so if your mileage differs, good for you. IME after level 5 or so, the game becomes a matter of just going through the motions and most likely you will make it out ok in the long run. I don't see any point in debating it further (after all, my initial post was #6 and until quoted, I had no interest in even watching the thread...). At this point I have stated my experiences sufficiently and made my case. Agree with it or not, I really don't care, I have better things to do.</p><p></p><p>See ya in another thread! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7925540, member: 6987520"] Did I ever say someone should have died? No. The deadly encounters were exciting and we felt some risk, and as I said a character fell to 0 HP (in two different encounters), and once we even had to use Revivify because a character [I]did[/I] die. But, because of such spells as Revivify, and because it is [I]so[/I] easy to recover HP, 5E is the easiest edition IMO as I had stated. While you are correct those default rules were the way the game was designed, no one IME plays that way and from the evidence of the several threads few tables do. Do we use feats? Sure, most tables do IME and seems to be the case anecdotally. Do we have better than standard array? Some yes, some no. You can point-buy or roll. And FWIW rolling is the default method the game was designed for. The standard-array and point-buy are secondary. Use magic items? A few, but not many and nothing powerful. Again, most tables have some magic items, and you can buy potions of healing off of the standard equipment list. Not playing with novices? LOL I WISH! Myself and our DM are the only experienced players (with years of gaming, I mean). Our other players have anywhere from about 9-15 months, so not exactly "newbies" but hardly really experienced as they miss and or forget abilities they often could use. Are we "above the curve"? No, not IME and hardly more so than than most tables I know of. Does 5E make survival easier than in prior editions due to easy death-recovery, easy HP recovery, denying most monsters save proficiencies, no save-or-die, harder surprise requirements, short-rest ability recovery for many features, etc., etc.? Yep. It sure does! :) Now, as we both know this is all personal experience and such, so if your mileage differs, good for you. IME after level 5 or so, the game becomes a matter of just going through the motions and most likely you will make it out ok in the long run. I don't see any point in debating it further (after all, my initial post was #6 and until quoted, I had no interest in even watching the thread...). At this point I have stated my experiences sufficiently and made my case. Agree with it or not, I really don't care, I have better things to do. See ya in another thread! :) [/QUOTE]
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