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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7925635" data-attributes="member: 93670"><p>It's not that simple though. You don't need the spell/weapon to <em>solve</em> a problem, you need it to i<em><u>gnore</u></em> the problem. Things like SR/the old interrupt mechanics/ability damage/incorporeal traits/rust monsters/oozes/etc were not the norm default, they were things that made stuff other than over nine thousand hp slogs dangerous things that needed more strategy & care than they would normally need.</p><p></p><p>In 5e the problem is removed irrelivant or self resolving all too often.</p><p></p><p>Greater restoration was a freaking seventh level spell, you keep throwing it out like people were casually casting it to erase ability damage instead of recovering 1 point/day or maybe 1+somespell slot number of 1d4 points from lesser restoration as was the norm.</p><p></p><p>You are also ignoring the extreme that 5e did with getting rid of DR & using"nonmagical bludgeoning, piercing, or slashing damage." You no longer need to use a bludgeoning weapon against skeletons or a slashing weapon for zombies to avoid dr5.</p><p>5e werewolf</p><p>[ATTACH=full]118666[/ATTACH]</p><p></p><p>[ATTACH=full]118667[/ATTACH]</p><p></p><p>You also had things like axiomatic, anarchic, holy, & so on that were often either catchall bypass (lots of things were dr x/$material, good & similar)or gave a bonus against many things it wouldn't bypass dr on while not giving that bonus against everything... it might be gangbusters against the BBEG, but the soldiers & bodyguards just guarding the castle & most of not all of his upper level folks with no idea what the bbeg does on the weekend not so much.</p><p>[ATTACH=full]118668[/ATTACH]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7925635, member: 93670"] It's not that simple though. You don't need the spell/weapon to [I]solve[/I] a problem, you need it to i[I][U]gnore[/U][/I] the problem. Things like SR/the old interrupt mechanics/ability damage/incorporeal traits/rust monsters/oozes/etc were not the norm default, they were things that made stuff other than over nine thousand hp slogs dangerous things that needed more strategy & care than they would normally need. In 5e the problem is removed irrelivant or self resolving all too often. Greater restoration was a freaking seventh level spell, you keep throwing it out like people were casually casting it to erase ability damage instead of recovering 1 point/day or maybe 1+somespell slot number of 1d4 points from lesser restoration as was the norm. You are also ignoring the extreme that 5e did with getting rid of DR & using"nonmagical bludgeoning, piercing, or slashing damage." You no longer need to use a bludgeoning weapon against skeletons or a slashing weapon for zombies to avoid dr5. 5e werewolf [ATTACH type="full" alt="1582480823660.png"]118666[/ATTACH] [ATTACH type="full" alt="1582480897042.png"]118667[/ATTACH] You also had things like axiomatic, anarchic, holy, & so on that were often either catchall bypass (lots of things were dr x/$material, good & similar)or gave a bonus against many things it wouldn't bypass dr on while not giving that bonus against everything... it might be gangbusters against the BBEG, but the soldiers & bodyguards just guarding the castle & most of not all of his upper level folks with no idea what the bbeg does on the weekend not so much. [ATTACH type="full" alt="1582481594410.png"]118668[/ATTACH] [/QUOTE]
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