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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Chaosmancer" data-source="post: 7925682" data-attributes="member: 6801228"><p>"Or Other Magic" refers to things such as Heal, Wish, a class ability that says "spend X resource and the character is restored in a manner similiar to greater restoration" or a Philosopher's Stone from the Transmutation wizard, which I think can do that. </p><p></p><p>It certain doesn't mean "any" magic will work, Greater Restoration and similiar. </p><p></p><p>And, I'm not sure how you see that as less thought out that the 3.5 version. Which, to my mind, seems like such a tedious process. </p><p></p><p>To exemplify what I mean.</p><p></p><p>In 5e: </p><p><strong>Cleric</strong> "I cast cure wounds, gain 10 hp"</p><p><strong>Fighter</strong> "My max is still 50, so I'm only getting 5 of those" </p><p><strong>Cleric </strong>"Okay, tomorrow I'll get a Greater Restoration and heal that, keep me informed where the limit is" </p><p><em>The party continues adventuring, the fighter is healed many times, keeping the hp limit at 50 for their max.</em></p><p></p><p>in 3.5 (Note, I'm not looking up exact values here, nor confirming Greater Restorations type)</p><p>Cleric "I cast cure wounds, gain back 25 hp"</p><p>Fighter "Maybe, this says you need to succeed a caster check to heal me"</p><p>Cleric "Right, roll, 23."</p><p>Fighter "Too low, I don't get any healing. I really need the hp though"</p><p>Cleric "I have some more slots, I'll try again, how do we get rid of this"</p><p>Fighter "Greater Restoration should work, if you can make the caster check for it to stick"</p><p>Cleric "I'm too low level for that, we'll have to get to town and see if someone can do that for us, 27 on this one, gain back 22 hp"</p><p><em>The party heads to town, getting in fights, every healing spell the cleric casts adds a second roll to overcome the curse. This adds dozens of rolls to the game and wastes quite a few of the clerics spell slots. They then learn that the local church can't heal the wound and they must travel to the city, adding more fights, more rolls, and more healing. The Fighter avoids combat as much as he can, since every hit means multiple spells to try and keep him alive. </em></p><p></p><p>3.5 doesn't seem better thought out to me. It seems more tedious.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7925682, member: 6801228"] "Or Other Magic" refers to things such as Heal, Wish, a class ability that says "spend X resource and the character is restored in a manner similiar to greater restoration" or a Philosopher's Stone from the Transmutation wizard, which I think can do that. It certain doesn't mean "any" magic will work, Greater Restoration and similiar. And, I'm not sure how you see that as less thought out that the 3.5 version. Which, to my mind, seems like such a tedious process. To exemplify what I mean. In 5e: [B]Cleric[/B] "I cast cure wounds, gain 10 hp" [B]Fighter[/B] "My max is still 50, so I'm only getting 5 of those" [B]Cleric [/B]"Okay, tomorrow I'll get a Greater Restoration and heal that, keep me informed where the limit is" [I]The party continues adventuring, the fighter is healed many times, keeping the hp limit at 50 for their max.[/I] in 3.5 (Note, I'm not looking up exact values here, nor confirming Greater Restorations type) Cleric "I cast cure wounds, gain back 25 hp" Fighter "Maybe, this says you need to succeed a caster check to heal me" Cleric "Right, roll, 23." Fighter "Too low, I don't get any healing. I really need the hp though" Cleric "I have some more slots, I'll try again, how do we get rid of this" Fighter "Greater Restoration should work, if you can make the caster check for it to stick" Cleric "I'm too low level for that, we'll have to get to town and see if someone can do that for us, 27 on this one, gain back 22 hp" [I]The party heads to town, getting in fights, every healing spell the cleric casts adds a second roll to overcome the curse. This adds dozens of rolls to the game and wastes quite a few of the clerics spell slots. They then learn that the local church can't heal the wound and they must travel to the city, adding more fights, more rolls, and more healing. The Fighter avoids combat as much as he can, since every hit means multiple spells to try and keep him alive. [/I] 3.5 doesn't seem better thought out to me. It seems more tedious. [/QUOTE]
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