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General Tabletop Discussion
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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="DND_Reborn" data-source="post: 7925733" data-attributes="member: 6987520"><p>Fair enough if you used standard array that way, but since the game actually <em>has</em> a standard array... <em>shrug</em> And if a lot of people use far more "beneficial"--shall we say?--systems for ability score generation, that plays even more to my closing statement below.</p><p></p><p>Anyway, so how many people play without those things?</p><p></p><p>None, IME, and very few remove <em>all</em> three from what I have read about others' tables. From the polls we've had here, I think nearly 85-90% play with feats (even if they restrict certain ones), and over half have common or occasional MCing. I've never, in my entire lifetime of playing D&D, heard of a game with <em>no</em> magic items, but it wouldn't surprise me if a table tried it for the challenge/fun of it. Low-magic, certainly, "no-magic", never. Even if I played with a standard array, no feats, and no magic-items, they game is <em>still</em> more survivable most of the time than earlier editions (certainly 1E and 2E).</p><p></p><p>Design the game for the way most people play, not require them to play a hacked-down version in order to make it a challenge. (Now, again, we are talking about the way it was designed... of course the DM can make any game "harder...")</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7925733, member: 6987520"] Fair enough if you used standard array that way, but since the game actually [I]has[/I] a standard array... [I]shrug[/I] And if a lot of people use far more "beneficial"--shall we say?--systems for ability score generation, that plays even more to my closing statement below. Anyway, so how many people play without those things? None, IME, and very few remove [I]all[/I] three from what I have read about others' tables. From the polls we've had here, I think nearly 85-90% play with feats (even if they restrict certain ones), and over half have common or occasional MCing. I've never, in my entire lifetime of playing D&D, heard of a game with [I]no[/I] magic items, but it wouldn't surprise me if a table tried it for the challenge/fun of it. Low-magic, certainly, "no-magic", never. Even if I played with a standard array, no feats, and no magic-items, they game is [I]still[/I] more survivable most of the time than earlier editions (certainly 1E and 2E). Design the game for the way most people play, not require them to play a hacked-down version in order to make it a challenge. (Now, again, we are talking about the way it was designed... of course the DM can make any game "harder...") [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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