Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 7925737" data-attributes="member: 6687260"><p>Perhaps WotC felt that by making feats and multi-classing optional and designing the game without requiring them, they could reset the baseline of the game somewhat and that most people wouldn't use the options. If so they have clearly failed.</p><p></p><p>Going back to points I made earlier. The difficulty is not so much whether you can challenge the party when you really need to - of course you can - add in more monsters -, it's that there's little chance for an average encounter to go bad. This kind of makes them feel pointless. They drain resources but there's so little genuine risk. This in turn means the party can be pretty confident and complacent in their decisions about spending resources.</p><p></p><p>Of course there's lots of gming tricks you can do to address this - there always is - you can have it so if the goblins aren't all wiped in two rounds, a huge load of reinforcements will arrive and flood the action economy, or that an alarm is sounded, but the system brings little to the table here.</p><p></p><p>And the options we have been given, such as for example the brutal criticals in the DMG, which would make pedestrian battles something to worry about are bad poor ones that are badly thought out and don't show any evidence of having been through any cycles of playtesting and tweaking.</p><p></p><p>Another house rules I've seen mentioned, is levels of Exhaustion for being reduced to 0 hit points (or failing deathsaves). I haven't seen this one in play, but I doubt it would really achieve the desired effect. (But exhaustion is one of the few things you can throw at the pcs that is hard to remove and can stick for longer than a single long rest.)</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7925737, member: 6687260"] Perhaps WotC felt that by making feats and multi-classing optional and designing the game without requiring them, they could reset the baseline of the game somewhat and that most people wouldn't use the options. If so they have clearly failed. Going back to points I made earlier. The difficulty is not so much whether you can challenge the party when you really need to - of course you can - add in more monsters -, it's that there's little chance for an average encounter to go bad. This kind of makes them feel pointless. They drain resources but there's so little genuine risk. This in turn means the party can be pretty confident and complacent in their decisions about spending resources. Of course there's lots of gming tricks you can do to address this - there always is - you can have it so if the goblins aren't all wiped in two rounds, a huge load of reinforcements will arrive and flood the action economy, or that an alarm is sounded, but the system brings little to the table here. And the options we have been given, such as for example the brutal criticals in the DMG, which would make pedestrian battles something to worry about are bad poor ones that are badly thought out and don't show any evidence of having been through any cycles of playtesting and tweaking. Another house rules I've seen mentioned, is levels of Exhaustion for being reduced to 0 hit points (or failing deathsaves). I haven't seen this one in play, but I doubt it would really achieve the desired effect. (But exhaustion is one of the few things you can throw at the pcs that is hard to remove and can stick for longer than a single long rest.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
Top