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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7925763" data-attributes="member: 29398"><p>Which then means it's on the DM to ensure those solutions aren't easily (or at all) available at least the first time.</p><p></p><p>It almost comes back to the whole troll-vs-fire debate. After meeting a few werecreatures they'll eventually (maybe) realize that silver weapons are the answer, but until then they're just using whatever they've got and have to learn by trial and error.</p><p></p><p>As for Greater Restoration, a DM who doesn't want ability drain easily undone* can either ensure there's no NPCs available or willing to cast it, or can make it hella costly thus forcing a "do we really need this" decision. </p><p>That said, parties of high enough level to be casting GR in the field have, IMO, earned it.</p><p></p><p>* - such a DM might also be described as a hardass if ability drain is at all common in that game.</p><p></p><p>Thing is, in a video game you're restricted by what the programming allows you to do. In a typical RPG there's more room for workarounds, leaving true "one-key doors" to show up only as occasional plot devices.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7925763, member: 29398"] Which then means it's on the DM to ensure those solutions aren't easily (or at all) available at least the first time. It almost comes back to the whole troll-vs-fire debate. After meeting a few werecreatures they'll eventually (maybe) realize that silver weapons are the answer, but until then they're just using whatever they've got and have to learn by trial and error. As for Greater Restoration, a DM who doesn't want ability drain easily undone* can either ensure there's no NPCs available or willing to cast it, or can make it hella costly thus forcing a "do we really need this" decision. That said, parties of high enough level to be casting GR in the field have, IMO, earned it. * - such a DM might also be described as a hardass if ability drain is at all common in that game. Thing is, in a video game you're restricted by what the programming allows you to do. In a typical RPG there's more room for workarounds, leaving true "one-key doors" to show up only as occasional plot devices. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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