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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="THEMNGMNT" data-source="post: 7925773" data-attributes="member: 6809274"><p>I'm satisfied with 5E's challenge level.</p><p></p><p>The characters in my main campaign are 12th level. Stats generated with standard point buy. Somewhat overleveled with magic items (I love me some cool magic items).</p><p></p><p>Thus far I've killed two characters (one came back, one did not) and can consistently have one or more characters making death saving throws in every adventure (but not every session).</p><p></p><p>Between the paladin's aura, the rogue's evasion, and the bard's counterspell...they are really hard to take down with spells. Direct physical damage seems to work best. So an archmage isn't much of a threat, but a giant is. I often max out enemy hit points so they stick around another round or two and have enough time to do their cool tricks.</p><p></p><p>Recently I've been borrowing powers from 4E monsters to give to their 5E versions...but I often forget to apply them once the dice start rolling. Additional powers also somewhat slow down combat, which is already a challenge with five players. I'll keep trying till I get it right.</p><p></p><p>Typically I run multiple Deadly+ encounters with enemies arriving in waves. I might only have 2 or 3 of these encounters per adventuring day, but the combined XP budget for all encounters is usually very close to the guidelines for total XP per adventuring day. So I think the published assumptions are valid and somewhat useful.</p><p></p><p>I often hear that 5E breaks down at higher levels but thus far I've not seen it.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7925773, member: 6809274"] I'm satisfied with 5E's challenge level. The characters in my main campaign are 12th level. Stats generated with standard point buy. Somewhat overleveled with magic items (I love me some cool magic items). Thus far I've killed two characters (one came back, one did not) and can consistently have one or more characters making death saving throws in every adventure (but not every session). Between the paladin's aura, the rogue's evasion, and the bard's counterspell...they are really hard to take down with spells. Direct physical damage seems to work best. So an archmage isn't much of a threat, but a giant is. I often max out enemy hit points so they stick around another round or two and have enough time to do their cool tricks. Recently I've been borrowing powers from 4E monsters to give to their 5E versions...but I often forget to apply them once the dice start rolling. Additional powers also somewhat slow down combat, which is already a challenge with five players. I'll keep trying till I get it right. Typically I run multiple Deadly+ encounters with enemies arriving in waves. I might only have 2 or 3 of these encounters per adventuring day, but the combined XP budget for all encounters is usually very close to the guidelines for total XP per adventuring day. So I think the published assumptions are valid and somewhat useful. I often hear that 5E breaks down at higher levels but thus far I've not seen it. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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