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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Undrave" data-source="post: 7925895" data-attributes="member: 7015698"><p>Well yeah, which is why I don't mind in video games but I mind in DnD.</p><p></p><p></p><p></p><p>Well I think it's punishing the player for playing the way their class is written to play out. </p><p></p><p>Tank see enemies, goes to the front to protect the squishies and takes a hit (because in 5e you can't make your AC so high you can never get hit) but then gets one of his class feature, his high HP, basically taken away by a creature that, quite frankly, shouldn't even have that ability in the first place because it makes no sense. If it surprises you in any way, like an ambush or you just can' avoid it.</p><p></p><p>And then you need to trade in the right token for the priviledge of your character functioning as designed back. Same if you include the idea of needing a knowledge check to know NOT to get hit by the Clay Golem... You get punished fo failing one check and engaging the Clay Golem in melee...but even then how do you NOT get hit by it if you don't have room to run away, because this is 5e and enemies WILL hit you. </p><p></p><p>It's again a "You must be this magical for this" (As an aside, I played the Strahd season of AL and that whole thing was just one big "You must be this magical to play", it was NOT designed with consideration for the random assortment of characters you can end up with in AL at all!) as in, stay away and pepper it with spells or just make its ability trivial and meaningless with your spell. Gotta drain those spell slots.</p><p></p><p>And it sticks out like a sore thumb compared to other monsters. If this kind of thing was more the norm I wouldn't consider the Clay Golem dumb. It would be more book keeping stuff in the game but at least you'd expect it. </p><p></p><p>I get the idea of punishing recklessness when attacking strange new monsters, but DnD just doesn't have a way to effectively telegraph how dangerous certain monsters are compared to others for this to properly work. If the Clay Golem power was some sort of corrosion effect you could at least showcase that when the creature shows up you know. How are characters or even players supposed to know that if the blob of mud hits them they get lowered max HP?!</p><p></p><p>Is 5e easy? Sure it can be. Does it matter to everybody? Probably not. </p><p></p><p>Could it offer more challenge? Yeah, why not? Should that challenge just be the same 'challenge' as in previous editions? I'm not convinced.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7925895, member: 7015698"] Well yeah, which is why I don't mind in video games but I mind in DnD. Well I think it's punishing the player for playing the way their class is written to play out. Tank see enemies, goes to the front to protect the squishies and takes a hit (because in 5e you can't make your AC so high you can never get hit) but then gets one of his class feature, his high HP, basically taken away by a creature that, quite frankly, shouldn't even have that ability in the first place because it makes no sense. If it surprises you in any way, like an ambush or you just can' avoid it. And then you need to trade in the right token for the priviledge of your character functioning as designed back. Same if you include the idea of needing a knowledge check to know NOT to get hit by the Clay Golem... You get punished fo failing one check and engaging the Clay Golem in melee...but even then how do you NOT get hit by it if you don't have room to run away, because this is 5e and enemies WILL hit you. It's again a "You must be this magical for this" (As an aside, I played the Strahd season of AL and that whole thing was just one big "You must be this magical to play", it was NOT designed with consideration for the random assortment of characters you can end up with in AL at all!) as in, stay away and pepper it with spells or just make its ability trivial and meaningless with your spell. Gotta drain those spell slots. And it sticks out like a sore thumb compared to other monsters. If this kind of thing was more the norm I wouldn't consider the Clay Golem dumb. It would be more book keeping stuff in the game but at least you'd expect it. I get the idea of punishing recklessness when attacking strange new monsters, but DnD just doesn't have a way to effectively telegraph how dangerous certain monsters are compared to others for this to properly work. If the Clay Golem power was some sort of corrosion effect you could at least showcase that when the creature shows up you know. How are characters or even players supposed to know that if the blob of mud hits them they get lowered max HP?! Is 5e easy? Sure it can be. Does it matter to everybody? Probably not. Could it offer more challenge? Yeah, why not? Should that challenge just be the same 'challenge' as in previous editions? I'm not convinced. [/QUOTE]
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