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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Helldritch" data-source="post: 7926169" data-attributes="member: 6855114"><p>If you don't use the guidelines or houserule with the guidelines in mind, you should not be surprised if the game is either on the too easy or too hard side of things. If you follow the guidelines in the DMG about encounters difficulties (or the UA ones that you can find in the XGtE) you should have a balanced game up to level 15 (then you'll have to work harder as a DM to balance things out but that is in about every editions).</p><p></p><p>Caster and Martial classes are not meant to work the same. As Oofta pointed out, they tried in 4ed and it was not well received. I would be on the side where true casters should have a bit more whoomph but I can easily work with the rules we have now.</p><p></p><p>Now D&D is a story telling game with a heavy leaning toward combat simulations. It is not a novel creation game. A game without any combat or where every combats are hard leads to a pretty much dull games. Easy and normal encounters are there to show the players that their characters are progressing. Otherwise, they will not feel like heroes but like punching bags. An easy win can and will be appreciated once in a while. If every encounters are hard, it can lead to the:"We're no good" syndrome. It is the same if everything is build around the 5MWD. Too easy and the "We're gods! (aka Monty haul game)" syndrome will kick in. Again, balance is in the hands of the DM. Be it for good or worst. The only thing is that the guidelines are not stressed enough in the DMG. There should've been a lot more about game balance and play.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7926169, member: 6855114"] If you don't use the guidelines or houserule with the guidelines in mind, you should not be surprised if the game is either on the too easy or too hard side of things. If you follow the guidelines in the DMG about encounters difficulties (or the UA ones that you can find in the XGtE) you should have a balanced game up to level 15 (then you'll have to work harder as a DM to balance things out but that is in about every editions). Caster and Martial classes are not meant to work the same. As Oofta pointed out, they tried in 4ed and it was not well received. I would be on the side where true casters should have a bit more whoomph but I can easily work with the rules we have now. Now D&D is a story telling game with a heavy leaning toward combat simulations. It is not a novel creation game. A game without any combat or where every combats are hard leads to a pretty much dull games. Easy and normal encounters are there to show the players that their characters are progressing. Otherwise, they will not feel like heroes but like punching bags. An easy win can and will be appreciated once in a while. If every encounters are hard, it can lead to the:"We're no good" syndrome. It is the same if everything is build around the 5MWD. Too easy and the "We're gods! (aka Monty haul game)" syndrome will kick in. Again, balance is in the hands of the DM. Be it for good or worst. The only thing is that the guidelines are not stressed enough in the DMG. There should've been a lot more about game balance and play. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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