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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 7926335" data-attributes="member: 93670"><p>your probably right but changing the availability of surgeless healing would be very difficult because so many classes get cure wounds healing word or some other healing spell(s).</p><p></p><p>Death saves & the removal of negative hp/bleeding out/-5hp=ded was trying to get around the fact that it didn't scale well & became trivial to blow well past -5 in too many situations... it was a laudable goal, but it also meant having even a single point of health was good to protect you against everything between current health+max health & that had rediculous side effects as many have brought up in the thread. </p><p>I think a better method than death saves & wishing damage away into the corn field would be something like this</p><p>Each level you gain a number of grit points equal to your costitution mod plus half your strength mod (minimum zero) that represents your ability to continue fighting in the fact of mortal & potentially lethal wounds. When you fall below zero hit points you continue to accumulate damage until you reach your maximum grit. For example: Alice is level 10 with 20 strength & 16 con so has 55 grit while Bob has 6 strength & 12 con so has 5 points of grit. Well into a combat where alice has 18hp & bob 12hp remaining both are hit by a fireball dealing 33 fire damage resulting in alice at -15 hp while bob is dead at -21. While Alice will live she needs to heal all of those 15 points before she can begin recovering hit points normally. Bob is hoping for options other than reincarnate.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7926335, member: 93670"] your probably right but changing the availability of surgeless healing would be very difficult because so many classes get cure wounds healing word or some other healing spell(s). Death saves & the removal of negative hp/bleeding out/-5hp=ded was trying to get around the fact that it didn't scale well & became trivial to blow well past -5 in too many situations... it was a laudable goal, but it also meant having even a single point of health was good to protect you against everything between current health+max health & that had rediculous side effects as many have brought up in the thread. I think a better method than death saves & wishing damage away into the corn field would be something like this Each level you gain a number of grit points equal to your costitution mod plus half your strength mod (minimum zero) that represents your ability to continue fighting in the fact of mortal & potentially lethal wounds. When you fall below zero hit points you continue to accumulate damage until you reach your maximum grit. For example: Alice is level 10 with 20 strength & 16 con so has 55 grit while Bob has 6 strength & 12 con so has 5 points of grit. Well into a combat where alice has 18hp & bob 12hp remaining both are hit by a fireball dealing 33 fire damage resulting in alice at -15 hp while bob is dead at -21. While Alice will live she needs to heal all of those 15 points before she can begin recovering hit points normally. Bob is hoping for options other than reincarnate. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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