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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Helldritch" data-source="post: 7926636" data-attributes="member: 6855114"><p>Here is my POV. The amount of classes and path should not become limitless. Too much choices only leads to confusion. Before the addition of the samurai, we already had two! One was a battlemaster the other was a conquest paladin (ronin style at that!). Both were credible and fun. Both were very different but they used the classes already in existence.</p><p></p><p>In 3.xed and 4th there was zounds of different classes and prestige classes and what not. This amount of different classes (especially prestige classes) led to a variety of unexpected builds and power gamers were able to do pretty amazing things with these. Since most class choices are made at low level we can see a rise in the multiple dips into the classes to get the most powerful abilities of various paths. Somewhere in the assassin thread we can have a multi dips character that can do an astounding amount of damage with a 3 or 4 classes picks. This is a threat to balance.</p><p></p><p>In addition, most of the new paths (save the artificer, a personal non favorite of mine but it's a class my players do want. Go figures....) are just cosmetic that could be adjusted with a little tweaking of the rules or a simple narrative of the character. (shadow dancer? A rogue with a dip in the monk class where you take the way of the shadow). The rules already allow us to do pretty much any concepts that we might want with multiclassing. Just adding more paths, traditions or whatever else is simply to sell books. The way they are doing the books right now, I'm not sure I want too much different paths to be added. These take places that lore, monsters, new rules, new whatever else that is not a path would take. We already have the means to do what we want. Gives us more new monsters/adventures/world to play with.</p><p></p><p>Edit: A few auto corrector mistakes...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7926636, member: 6855114"] Here is my POV. The amount of classes and path should not become limitless. Too much choices only leads to confusion. Before the addition of the samurai, we already had two! One was a battlemaster the other was a conquest paladin (ronin style at that!). Both were credible and fun. Both were very different but they used the classes already in existence. In 3.xed and 4th there was zounds of different classes and prestige classes and what not. This amount of different classes (especially prestige classes) led to a variety of unexpected builds and power gamers were able to do pretty amazing things with these. Since most class choices are made at low level we can see a rise in the multiple dips into the classes to get the most powerful abilities of various paths. Somewhere in the assassin thread we can have a multi dips character that can do an astounding amount of damage with a 3 or 4 classes picks. This is a threat to balance. In addition, most of the new paths (save the artificer, a personal non favorite of mine but it's a class my players do want. Go figures....) are just cosmetic that could be adjusted with a little tweaking of the rules or a simple narrative of the character. (shadow dancer? A rogue with a dip in the monk class where you take the way of the shadow). The rules already allow us to do pretty much any concepts that we might want with multiclassing. Just adding more paths, traditions or whatever else is simply to sell books. The way they are doing the books right now, I'm not sure I want too much different paths to be added. These take places that lore, monsters, new rules, new whatever else that is not a path would take. We already have the means to do what we want. Gives us more new monsters/adventures/world to play with. Edit: A few auto corrector mistakes... [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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