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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="abirdcall" data-source="post: 7926917" data-attributes="member: 6748898"><p>I have found 5e to be plenty challenging and lethal. More of the adventures I've run have ended in a TPK than a victory.</p><p></p><p>There are some things that make the game easy:</p><p></p><p>1. The DM not using monsters to their potential. This is most often with movement. Monsters can move in 5e. If the DM only has the monster move to the PC with the highest AC then the fight will be much easier. Lots of other factors too including what actions they use, etc.</p><p></p><p>2. Party size. The game is designed well for 4 players. It can work with 3 or 5. 3 is quite difficult. 6+ is easy.</p><p></p><p>3. Rolling stats and giving out lots of magic items.</p><p></p><p></p><p>I've never found it hard to have an appropriate amount of encounters/long rest. Sometimes we only have 2-3 but because we have more on average players hold back their abilities so it works out to the same level of perceived challenge.</p><p></p><p>With the exception of overland travel segments, every (WotC D&D 5e) published adventure I have played has been designed around having many encounters/long rest.</p><p></p><p>If we're going to judge a game we should do so based on its rules. If you want to learn how to play a game within this paradigm there are many written adventures to choose from.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7926917, member: 6748898"] I have found 5e to be plenty challenging and lethal. More of the adventures I've run have ended in a TPK than a victory. There are some things that make the game easy: 1. The DM not using monsters to their potential. This is most often with movement. Monsters can move in 5e. If the DM only has the monster move to the PC with the highest AC then the fight will be much easier. Lots of other factors too including what actions they use, etc. 2. Party size. The game is designed well for 4 players. It can work with 3 or 5. 3 is quite difficult. 6+ is easy. 3. Rolling stats and giving out lots of magic items. I've never found it hard to have an appropriate amount of encounters/long rest. Sometimes we only have 2-3 but because we have more on average players hold back their abilities so it works out to the same level of perceived challenge. With the exception of overland travel segments, every (WotC D&D 5e) published adventure I have played has been designed around having many encounters/long rest. If we're going to judge a game we should do so based on its rules. If you want to learn how to play a game within this paradigm there are many written adventures to choose from. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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