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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Don Durito" data-source="post: 7930789" data-attributes="member: 6687260"><p>I'd very much doubt that the encounter maths are meaningful against that many enemies.</p><p></p><p>Personally I'd do 100 goblins as a <em>swarm </em>in any edition.</p><p></p><p>Something like:</p><p></p><p><strong>Goblin Swarm 200hp.</strong></p><p><strong>Containable</strong>: If PCs are able to hold a line, or block a passageway, then the swarm is considered <em>contained</em>. All pcs facing the swarm are attacked for 2d8 damage.</p><p><strong>Rush: </strong>(Once per round) The Goblin war leader blows his horn and orders his followers forward. All pcs facing the contained goblin swarm make a Strength saving throw (or something similar). If more than half fail then the PCs are now <em>enveloped</em>.</p><p><strong>Envelope</strong>: The Swarm attacks all PCs who are <em>enveloped</em>. It gains +2 to hit and does 4d8 damage. All movement is halved for enveloped PCs and they must make a strength save or have their speed reduced to 0.</p><p><strong>Vulnerable</strong>: Area of effect attacks do double damage to the swarm.</p><p><strong>Dispersable:</strong> If the Swarm is reduced to a below 100 hps, it must make an immediate morale save or disperse. From that point another morale save must be made for each 10hp threshold passed.</p><p>If <em>dispersed</em> the Swarm disappears and it replaced by 1d4 goblins for every 10hp remaining. Unless prevented these goblins immediately attempt to flee in all directions.</p><p><strong>Rally</strong> (once per encounter - may only be used if the swarm has less than 100hp): The goblin war leader sounds his horn and attempts to rally the horde. Roll 4d10 and add this to the goblin swarm's hit points. All swarm attacks this round use d12s for damage rather than d8s.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7930789, member: 6687260"] I'd very much doubt that the encounter maths are meaningful against that many enemies. Personally I'd do 100 goblins as a [I]swarm [/I]in any edition. Something like: [B]Goblin Swarm 200hp. Containable[/B]: If PCs are able to hold a line, or block a passageway, then the swarm is considered [I]contained[/I]. All pcs facing the swarm are attacked for 2d8 damage. [B]Rush: [/B](Once per round) The Goblin war leader blows his horn and orders his followers forward. All pcs facing the contained goblin swarm make a Strength saving throw (or something similar). If more than half fail then the PCs are now [I]enveloped[/I]. [B]Envelope[/B]: The Swarm attacks all PCs who are [I]enveloped[/I]. It gains +2 to hit and does 4d8 damage. All movement is halved for enveloped PCs and they must make a strength save or have their speed reduced to 0. [B]Vulnerable[/B]: Area of effect attacks do double damage to the swarm. [B]Dispersable:[/B] If the Swarm is reduced to a below 100 hps, it must make an immediate morale save or disperse. From that point another morale save must be made for each 10hp threshold passed. If [I]dispersed[/I] the Swarm disappears and it replaced by 1d4 goblins for every 10hp remaining. Unless prevented these goblins immediately attempt to flee in all directions. [B]Rally[/B] (once per encounter - may only be used if the swarm has less than 100hp): The goblin war leader sounds his horn and attempts to rally the horde. Roll 4d10 and add this to the goblin swarm's hit points. All swarm attacks this round use d12s for damage rather than d8s. [/QUOTE]
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