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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Oofta" data-source="post: 7931029" data-attributes="member: 6801845"><p>We have no idea of the details. I've seen DMs run monsters poorly, ignoring or misreading abilities. Assuming vampire spawn instead of Vampire Lords maybe they didn't realize the claw attack gave the vampires a grapple check or didn't understand that escaping a grapple required an action. Maybe they didn't understand how multi attack worked. Last, but not least we have no idea of the party level,average AC, if a cleric could cast multiple Turn Undeads, if his dice were cold or if the vampires always showed up in fireball formation.</p><p></p><p>As a DM if you feel like you have to throw armies or gods as the PCs, you're playing a different game than the one I play. I follow fairly close to the base rules and suggestions and crank up the difficulty a fraction. If I wanted to kill off PCs I could easily do it by double tapping more often, but it's not what my current group wants.</p><p></p><p>Oh and because you continuously claim that my house rules invalidate my experience (and apparently, the experience of everyone else that has no difficulty challenging PCs), the only house rules I use that apply to this are that Raise Dead is difficult, Resurrection effectively doesn't exist. I use the alternate long rest rule but compensate by multiplying duration for spells that last an hour or more by 5. The only effect of the alternate rest rule is pacing, not power or deadliness.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7931029, member: 6801845"] We have no idea of the details. I've seen DMs run monsters poorly, ignoring or misreading abilities. Assuming vampire spawn instead of Vampire Lords maybe they didn't realize the claw attack gave the vampires a grapple check or didn't understand that escaping a grapple required an action. Maybe they didn't understand how multi attack worked. Last, but not least we have no idea of the party level,average AC, if a cleric could cast multiple Turn Undeads, if his dice were cold or if the vampires always showed up in fireball formation. As a DM if you feel like you have to throw armies or gods as the PCs, you're playing a different game than the one I play. I follow fairly close to the base rules and suggestions and crank up the difficulty a fraction. If I wanted to kill off PCs I could easily do it by double tapping more often, but it's not what my current group wants. Oh and because you continuously claim that my house rules invalidate my experience (and apparently, the experience of everyone else that has no difficulty challenging PCs), the only house rules I use that apply to this are that Raise Dead is difficult, Resurrection effectively doesn't exist. I use the alternate long rest rule but compensate by multiplying duration for spells that last an hour or more by 5. The only effect of the alternate rest rule is pacing, not power or deadliness. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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