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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7932215" data-attributes="member: 29398"><p>OK, I'll concede 5e has made one monster more challenging, and in interesting ways. Good stuff.</p><p></p><p>But - is this the exception that proves the rule?</p><p></p><p>Wait for enough time, and (depending on source/cause of strength loss) the strength slowly returns on its own.</p><p></p><p>In the ebb and flow of any RPG there's going to be times - sometimes lengthy times - where what's happening to one's character isn't fun. So?</p><p></p><p>And in 1e it lasts for <em>half an hour</em> or so, if memory serves.</p><p></p><p>Not all the nerfing happened in 5e. Each edition has contributed its share, with 5e merely being the (thus far) culmination of the process.</p><p></p><p>My point is that, in the case of Ghouls -and Ghasts - they've gone from deadly to nowhere-near-as-deadly. In 0-1-2e if you got paralysed and your party couldn't save you (usually by defeating the Ghouls), you were done, period. You did not want to fight them unless you absolutely had to, or unless your party was mostly or all Elves.</p><p></p><p>Above, you paint them as being much more sporting.</p><p></p><p>Doesn't the death of the caster in any edition break the spell? (I can't remember if this is RAW or just how I've houseruled it forever)</p><p></p><p>Except it's not that simple. There's more routes to success and fewer routes to failure that lasts anything longer than a few rounds...which also reduces the challenge.</p><p></p><p>Look at it from the Ghouls' side. In the past they only had to paralyze each PC once and ><em>voila</em>< they had a good meal. Now, with PCs so much more easily able to shrug off the paralysis, the Ghouls are playing their own version of whack-a-mole.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7932215, member: 29398"] OK, I'll concede 5e has made one monster more challenging, and in interesting ways. Good stuff. But - is this the exception that proves the rule? Wait for enough time, and (depending on source/cause of strength loss) the strength slowly returns on its own. In the ebb and flow of any RPG there's going to be times - sometimes lengthy times - where what's happening to one's character isn't fun. So? And in 1e it lasts for [I]half an hour[/I] or so, if memory serves. Not all the nerfing happened in 5e. Each edition has contributed its share, with 5e merely being the (thus far) culmination of the process. My point is that, in the case of Ghouls -and Ghasts - they've gone from deadly to nowhere-near-as-deadly. In 0-1-2e if you got paralysed and your party couldn't save you (usually by defeating the Ghouls), you were done, period. You did not want to fight them unless you absolutely had to, or unless your party was mostly or all Elves. Above, you paint them as being much more sporting. Doesn't the death of the caster in any edition break the spell? (I can't remember if this is RAW or just how I've houseruled it forever) Except it's not that simple. There's more routes to success and fewer routes to failure that lasts anything longer than a few rounds...which also reduces the challenge. Look at it from the Ghouls' side. In the past they only had to paralyze each PC once and >[I]voila[/I]< they had a good meal. Now, with PCs so much more easily able to shrug off the paralysis, the Ghouls are playing their own version of whack-a-mole. [/QUOTE]
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