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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7932389" data-attributes="member: 29398"><p>It is more complex, but the overtall average would still suggest it is the least challenging.</p><p></p><p>And this brings up another aspect of adventuring as a profession: sometimes you're going to get lucky and kill the monster, other times it's going to get lucky and kill you. Luck is a huge factor.</p><p></p><p>And here you've taken one of the few truly threatening things left in 5e and decided not to use it. This doesn't help your case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why not?</p><p></p><p>Or, return to the patron and say "You'd better equip us better"; or return to the patron after doing some research and say "We can't fight Ghouls as we are; give us some Elves and we'll get right on it". I have no problem at all with this sort of thing, as not every mission should be a guaranteed success.</p><p></p><p>Unless they have a second PC in the party (which I always allow, in large part for just this reason); or unless there's a party NPC they can take over; or - in some situations - unless that player can somehow become a co-DM for a while - there's always options.</p><p></p><p>Parties, I've found, are shockingly hard to TPK; even when everything on paper says they don't have a chance, someone survives (even if only by running away) and can rebuild.</p><p></p><p>Different perspective, I suppose.</p><p></p><p>I see playing a character as somewhat similar to playing a Rogue-like computer game: you go as far as you can but sooner or later you're gonna die. Sometimes you can save-restart with the same character (raise dead etc.); other times you start with a new character at the save point (bring in a new PC).</p><p></p><p>The fun comes from seeing how far you can get.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7932389, member: 29398"] It is more complex, but the overtall average would still suggest it is the least challenging. And this brings up another aspect of adventuring as a profession: sometimes you're going to get lucky and kill the monster, other times it's going to get lucky and kill you. Luck is a huge factor. And here you've taken one of the few truly threatening things left in 5e and decided not to use it. This doesn't help your case. :) Why not? Or, return to the patron and say "You'd better equip us better"; or return to the patron after doing some research and say "We can't fight Ghouls as we are; give us some Elves and we'll get right on it". I have no problem at all with this sort of thing, as not every mission should be a guaranteed success. Unless they have a second PC in the party (which I always allow, in large part for just this reason); or unless there's a party NPC they can take over; or - in some situations - unless that player can somehow become a co-DM for a while - there's always options. Parties, I've found, are shockingly hard to TPK; even when everything on paper says they don't have a chance, someone survives (even if only by running away) and can rebuild. Different perspective, I suppose. I see playing a character as somewhat similar to playing a Rogue-like computer game: you go as far as you can but sooner or later you're gonna die. Sometimes you can save-restart with the same character (raise dead etc.); other times you start with a new character at the save point (bring in a new PC). The fun comes from seeing how far you can get. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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