Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7932697" data-attributes="member: 29398"><p>At the extreme, yes; but before that extreme is reached there's all kinds of ways to sway the RNG results toward what you want.</p><p></p><p>What I don't want is the random factor removed entirely. The difference between dying on a 2 or only dying on a 1 is IMO massively less than the difference between dying on a 1 and not being able to die at all.</p><p></p><p>Well, you kind of did, in that you didn't want to see the PCs going back to their patron and saying in effect "Hey, we just can't do this".</p><p></p><p>The same use they've always been - they're the threat the PCs don't want to face. Analgous to the weapon you never have to fire.</p><p></p><p>Doesn't have to be something that cancels it entirely; even improving the odds would help. Or, something that generates bright light which Ghouls tend to avoid. Or something that boosts a Cleric's turn ability (or at the extreme, provide a Cleric if the party ain't got one!).</p><p></p><p>In 1e they're not completely immune; they have something like 90% resistance - way better IMO, as it means nothing's guaranteed.</p><p></p><p>In part - wait for it - realism.</p><p></p><p>Combat as sport isn't realistic or believable in a world where things really are out to eat you (and if they're not really out to eat you, what's the point?). Thus, combat is war; and in war people die or have all sorts of other bad things happen to them. This isn't a problem in and of itself.</p><p></p><p>The problem arises at the table level; and here I'd rather bend the table to accommodate the fiction rather than bend the fiction to accommodate the table.</p><p></p><p>Don't get me wrong, that all happens too, and we enjoy it. But it's always against a background of friendships may be fleeting (particularly at low levels), and set to the larger background of the party narrative which invariably outlasts that of any individual character. It's also against a background of slow but steady character turnover (not always due to character death) and - sometimes - player turnover.</p><p></p><p>My go-to analogy is a sports team: the team as a whole invariably outlasts any one of its players. Some players play for the team for 20 years and are hailed as stars; others play just a few games at some point and are never seen again.</p><p></p><p>Same holds true of a long-term party or campaign. Some PCs last for ages and become, during their run, the backbone of the party; others last for maybe one combat at some point and are never seen again.</p><p></p><p>I don't run hard AP-style games where the characters that start it are expected to finish it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7932697, member: 29398"] At the extreme, yes; but before that extreme is reached there's all kinds of ways to sway the RNG results toward what you want. What I don't want is the random factor removed entirely. The difference between dying on a 2 or only dying on a 1 is IMO massively less than the difference between dying on a 1 and not being able to die at all. Well, you kind of did, in that you didn't want to see the PCs going back to their patron and saying in effect "Hey, we just can't do this". The same use they've always been - they're the threat the PCs don't want to face. Analgous to the weapon you never have to fire. Doesn't have to be something that cancels it entirely; even improving the odds would help. Or, something that generates bright light which Ghouls tend to avoid. Or something that boosts a Cleric's turn ability (or at the extreme, provide a Cleric if the party ain't got one!). In 1e they're not completely immune; they have something like 90% resistance - way better IMO, as it means nothing's guaranteed. In part - wait for it - realism. Combat as sport isn't realistic or believable in a world where things really are out to eat you (and if they're not really out to eat you, what's the point?). Thus, combat is war; and in war people die or have all sorts of other bad things happen to them. This isn't a problem in and of itself. The problem arises at the table level; and here I'd rather bend the table to accommodate the fiction rather than bend the fiction to accommodate the table. Don't get me wrong, that all happens too, and we enjoy it. But it's always against a background of friendships may be fleeting (particularly at low levels), and set to the larger background of the party narrative which invariably outlasts that of any individual character. It's also against a background of slow but steady character turnover (not always due to character death) and - sometimes - player turnover. My go-to analogy is a sports team: the team as a whole invariably outlasts any one of its players. Some players play for the team for 20 years and are hailed as stars; others play just a few games at some point and are never seen again. Same holds true of a long-term party or campaign. Some PCs last for ages and become, during their run, the backbone of the party; others last for maybe one combat at some point and are never seen again. I don't run hard AP-style games where the characters that start it are expected to finish it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5e the Least-Challenging Edition of D&D?
Top