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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Chaosmancer" data-source="post: 7932918" data-attributes="member: 6801228"><p>Yep, you are completely right. When the low-dex fighter in plate is being targeted by dex saves from spellcasters, we just keep going on like normal with no change in tactics. When the party is being attacked with mental saves from psionic creatures, just keep on doing the same thing. When you get creatures like cloakers which grapple, suffocate, and share damage you just keep doing the exact same thing with no change in strategy. </p><p></p><p>You've pegged us Tetrasodium there is absolutely no need for any 5e party to change tactics or work as a team ever. Heck, even that ghoul fight when I mentioned the party scrambling to protect a paralyzed tank and have new people get to the front lines, that was just a lie, we just have the tank stay on the front and take hits like they always do. Never do anything different, that is definitely how we play. </p><p></p><p>Heck, we never even use support classes to cast all of those spells that make our characters better or safer. Or healers either, no need for those to take care of injuries. Just face roll to victory.</p><p></p><p>(The above was sarcasm, I should think it is obvious why and how varied a fight can be. And that there are many classes which can approach many different fights in different ways using their abilities and scores.)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7932918, member: 6801228"] Yep, you are completely right. When the low-dex fighter in plate is being targeted by dex saves from spellcasters, we just keep going on like normal with no change in tactics. When the party is being attacked with mental saves from psionic creatures, just keep on doing the same thing. When you get creatures like cloakers which grapple, suffocate, and share damage you just keep doing the exact same thing with no change in strategy. You've pegged us Tetrasodium there is absolutely no need for any 5e party to change tactics or work as a team ever. Heck, even that ghoul fight when I mentioned the party scrambling to protect a paralyzed tank and have new people get to the front lines, that was just a lie, we just have the tank stay on the front and take hits like they always do. Never do anything different, that is definitely how we play. Heck, we never even use support classes to cast all of those spells that make our characters better or safer. Or healers either, no need for those to take care of injuries. Just face roll to victory. (The above was sarcasm, I should think it is obvious why and how varied a fight can be. And that there are many classes which can approach many different fights in different ways using their abilities and scores.) [/QUOTE]
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