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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7933372" data-attributes="member: 29398"><p>Not on top of it - as an integral part of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, chances are they'd attempt once in any case, if only to find out what they were up against.</p><p></p><p>It'd be the survivors who went back to town to report failure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To me, the threat of permanent effects is the main contributor to that mind-set.</p><p></p><p>If the only threat is death from loss of hit points, it becomes a rather dull probability and numbers game - I've got 40 hit points left, this guy's getting me for about 8 per round, so I've very likely got three clear rounds to finish him off before I have to think about bailing - which is pretty much sport until I get down itno single-digit h.p.</p><p></p><p>But tack another threat on there and suddenly my thinking changes: every round becomes a question of whether to stand in for one more go and risk some permanent effect, or bail now and hope there's another way to deal with the foe be it now or later. Now it's war.</p><p></p><p>The characters' stories are threads in the parties' stories, which in turn are threads within the story of the campaign. All three are important.</p><p></p><p>The individual players' career stories are threads within the stories of the team(s) they played for, which in turn are threads within the history of the league.</p><p></p><p>Most of the time I don't find this. Characters come and go all the time - not always from death; often it's from player choice that characters are cycled in and out (this is always allowed), but the party story - whatever it may be and however it may be generated - rolls on regardless.</p><p></p><p>Yeah, this happens. I've had characters who I had grand plans for fail to make it out of their first adventure. I just take this as a realistic fact of adventuring life: it's a bloody dangerous occupation, and regardless of any future plans if you're not prepared to die then why are you in the field at all?</p><p></p><p>That, and if whatever ideas I had in mind were worth worrying about I can always reskin them later in a different character (but never in the very next one; when I lose a character I almost never come right back with the same thing again even if what I lost leaves a hole in the party makeup) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7933372, member: 29398"] Not on top of it - as an integral part of it. :) Well, chances are they'd attempt once in any case, if only to find out what they were up against. It'd be the survivors who went back to town to report failure. :) To me, the threat of permanent effects is the main contributor to that mind-set. If the only threat is death from loss of hit points, it becomes a rather dull probability and numbers game - I've got 40 hit points left, this guy's getting me for about 8 per round, so I've very likely got three clear rounds to finish him off before I have to think about bailing - which is pretty much sport until I get down itno single-digit h.p. But tack another threat on there and suddenly my thinking changes: every round becomes a question of whether to stand in for one more go and risk some permanent effect, or bail now and hope there's another way to deal with the foe be it now or later. Now it's war. The characters' stories are threads in the parties' stories, which in turn are threads within the story of the campaign. All three are important. The individual players' career stories are threads within the stories of the team(s) they played for, which in turn are threads within the history of the league. Most of the time I don't find this. Characters come and go all the time - not always from death; often it's from player choice that characters are cycled in and out (this is always allowed), but the party story - whatever it may be and however it may be generated - rolls on regardless. Yeah, this happens. I've had characters who I had grand plans for fail to make it out of their first adventure. I just take this as a realistic fact of adventuring life: it's a bloody dangerous occupation, and regardless of any future plans if you're not prepared to die then why are you in the field at all? That, and if whatever ideas I had in mind were worth worrying about I can always reskin them later in a different character (but never in the very next one; when I lose a character I almost never come right back with the same thing again even if what I lost leaves a hole in the party makeup) :) [/QUOTE]
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