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Is 5e the Least-Challenging Edition of D&D?
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<blockquote data-quote="dave2008" data-source="post: 7934293" data-attributes="member: 83242"><p>That is not true at all. Just because a game slides a certain direction, doesn't mean it is saying the other direction is no fun or wrong.</p><p></p><p>Look, no edition of D&D has ever had everything I wanted. My list of 1e house rules was about 5 pages long, conversely, my list of 5e house rules could fit on a page. I find the base game very flexible and can accommodate many play styles. My group likes a bit more realism/grit, but to still be heroic when needed. Here are some things we do that work for us:</p><p></p><p>1) bloodied HP (BHP = [STR mod + Con Mod x size]) in addition to HP as normal</p><p>2) Armor w/ DR (only when attacking BHP: DR = AC-10), this makes heavy armor more important which we like</p><p>3) death at 0 BHP</p><p>5) regular healing for HP, slow healing for BHP (1 HP per week)</p><p>6) Spend HD to "recharge" short rest abilities (make HD attrition a real thing), or empower stronger attacks or faster movement. Adds a level of exhaustion/resource management to the game we like.</p><p>7) We tried</p><p></p><p>These things get us a gritty realism, while still using the baseline assumptions of the game. </p><p></p><p>If you want to play 5e in a style you like, let me know what your looking for and I can hep with ideas of how to make the work in 5e. If you just want to rant about 5e, that's fine, but please don't waste my time asking for help if that is all your interested in.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7934293, member: 83242"] That is not true at all. Just because a game slides a certain direction, doesn't mean it is saying the other direction is no fun or wrong. Look, no edition of D&D has ever had everything I wanted. My list of 1e house rules was about 5 pages long, conversely, my list of 5e house rules could fit on a page. I find the base game very flexible and can accommodate many play styles. My group likes a bit more realism/grit, but to still be heroic when needed. Here are some things we do that work for us: 1) bloodied HP (BHP = [STR mod + Con Mod x size]) in addition to HP as normal 2) Armor w/ DR (only when attacking BHP: DR = AC-10), this makes heavy armor more important which we like 3) death at 0 BHP 5) regular healing for HP, slow healing for BHP (1 HP per week) 6) Spend HD to "recharge" short rest abilities (make HD attrition a real thing), or empower stronger attacks or faster movement. Adds a level of exhaustion/resource management to the game we like. 7) We tried These things get us a gritty realism, while still using the baseline assumptions of the game. If you want to play 5e in a style you like, let me know what your looking for and I can hep with ideas of how to make the work in 5e. If you just want to rant about 5e, that's fine, but please don't waste my time asking for help if that is all your interested in. [/QUOTE]
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Is 5e the Least-Challenging Edition of D&D?
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